diff options
| author | MichaelFiber <[email protected]> | 2023-10-14 16:51:35 -0400 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-10-14 22:51:35 +0200 |
| commit | 18bedbd0952c27b0eb8bc5df0df4acf589cef181 (patch) | |
| tree | 7a1d58bab8ce516593fdc033176fd896b0a59ee5 /examples/core | |
| parent | 781f7175308f0b708393b1135657aa191ca2b508 (diff) | |
| download | raylib-18bedbd0952c27b0eb8bc5df0df4acf589cef181.tar.gz raylib-18bedbd0952c27b0eb8bc5df0df4acf589cef181.zip | |
[core] Change axisCount to be an array (#3421)
* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount`
* Update
* Update `PLATFORM_DRM` implementation of `GetGamepadName`
* Add example to test gamepad info functions
Fix typo
* Update new gamepad info example
* Move axis count update out of GamepadThread - race condition
* Remove pointless if statement
* Start integrating stuff from the mikesinput lib
* Add more logging
* Add semicolon
* Add forgotten static
* More fixes
* Update axisCount to be array
* More debugging
* Add forgotten index to ready check
* Add path logging
* Missing parenthesis
* Add missing slash
* Fix axis count being reset to 0
* Fix missing paren
* Test polling joystick button events
* Major updates
* Fix missing array index
* Fix another missing array index
* Update example
* dumb logging
* Wrong constant for ev.code handling
* More dumb logging
* Remove some logging
* Add FPS to gamepad info example and try for max FPS
* tweak
* Revert example
* Add fps back
* Clean up after merge
* Switch axisCount to be an array
Diffstat (limited to 'examples/core')
| -rw-r--r-- | examples/core/core_input_gamepad_info.c | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/examples/core/core_input_gamepad_info.c b/examples/core/core_input_gamepad_info.c index 84a687cd..55f0354b 100644 --- a/examples/core/core_input_gamepad_info.c +++ b/examples/core/core_input_gamepad_info.c @@ -41,15 +41,29 @@ int main(void) ClearBackground(RAYWHITE); - for (int i = 0; i < 4; i++) // by default rcore.h has a MAX_GAMEPADS of 4 so mimmic that here. + for (int i = 0; i < 4; i++) // by default rcore.h has a MAX_GAMEPADS of 4 so mimmic that here. { if (IsGamepadAvailable(i)) { - DrawText(TextFormat("Gamepad:\n\tName: %s\n\tAxes: %d", GetGamepadName(i), GetGamepadAxisCount(i)), 10, y, 20, BLACK); - y += 40; + DrawText(TextFormat("Gamepad name: %s", GetGamepadName(i)), 10, y, 20, BLACK); + y += 30; + DrawText(TextFormat("\tAxis count: %d", GetGamepadAxisCount(i)), 10, y, 20, BLACK); + y += 30; + for (int axis = 0; axis < GetGamepadAxisCount(i); axis++) + { + DrawText(TextFormat("\tAxis %d = %f", axis, GetGamepadAxisMovement(i, axis)), 10, y, 20, BLACK); + y += 30; + } + for (int button = 0; button < 32; button++) + { + DrawText(TextFormat("\tButton %d = %d", button, IsGamepadButtonDown(i, button)), 10, y, 20, BLACK); + y += 30; + } } } + DrawFPS(GetScreenWidth() - 100, 100); + EndDrawing(); } |
