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| author | raysan5 <[email protected]> | 2019-08-20 21:17:06 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2019-08-20 21:17:06 +0200 |
| commit | 20257f3e49a25430912330caa98e06b81b4276b3 (patch) | |
| tree | b98266254a128465268b300bd8130653cab8c961 /examples/core | |
| parent | 3db13edd898adcd41aa0768e2e707256687a90ac (diff) | |
| download | raylib-20257f3e49a25430912330caa98e06b81b4276b3.tar.gz raylib-20257f3e49a25430912330caa98e06b81b4276b3.zip | |
Uniform initialization not supported on GLSL 100
Diffstat (limited to 'examples/core')
| -rw-r--r-- | examples/core/resources/distortion100.fs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/core/resources/distortion100.fs b/examples/core/resources/distortion100.fs index 6bfe252b..112cbcb5 100644 --- a/examples/core/resources/distortion100.fs +++ b/examples/core/resources/distortion100.fs @@ -11,14 +11,14 @@ uniform sampler2D texture0; uniform vec4 colDiffuse; // NOTE: Add here your custom variables -uniform vec2 leftLensCenter = vec2(0.288, 0.5); -uniform vec2 rightLensCenter = vec2(0.712, 0.5); -uniform vec2 leftScreenCenter = vec2(0.25, 0.5); -uniform vec2 rightScreenCenter = vec2(0.75, 0.5); -uniform vec2 scale = vec2(0.25, 0.45); -uniform vec2 scaleIn = vec2(4, 2.2222); -uniform vec4 hmdWarpParam = vec4(1, 0.22, 0.24, 0); -uniform vec4 chromaAbParam = vec4(0.996, -0.004, 1.014, 0.0); +uniform vec2 leftLensCenter; +uniform vec2 rightLensCenter; +uniform vec2 leftScreenCenter; +uniform vec2 rightScreenCenter; +uniform vec2 scale; +uniform vec2 scaleIn; +uniform vec4 hmdWarpParam; +uniform vec4 chromaAbParam; void main() { |
