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authorraysan5 <[email protected]>2019-08-20 21:17:06 +0200
committerraysan5 <[email protected]>2019-08-20 21:17:06 +0200
commit20257f3e49a25430912330caa98e06b81b4276b3 (patch)
treeb98266254a128465268b300bd8130653cab8c961 /examples/core
parent3db13edd898adcd41aa0768e2e707256687a90ac (diff)
downloadraylib-20257f3e49a25430912330caa98e06b81b4276b3.tar.gz
raylib-20257f3e49a25430912330caa98e06b81b4276b3.zip
Uniform initialization not supported on GLSL 100
Diffstat (limited to 'examples/core')
-rw-r--r--examples/core/resources/distortion100.fs16
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/core/resources/distortion100.fs b/examples/core/resources/distortion100.fs
index 6bfe252b..112cbcb5 100644
--- a/examples/core/resources/distortion100.fs
+++ b/examples/core/resources/distortion100.fs
@@ -11,14 +11,14 @@ uniform sampler2D texture0;
uniform vec4 colDiffuse;
// NOTE: Add here your custom variables
-uniform vec2 leftLensCenter = vec2(0.288, 0.5);
-uniform vec2 rightLensCenter = vec2(0.712, 0.5);
-uniform vec2 leftScreenCenter = vec2(0.25, 0.5);
-uniform vec2 rightScreenCenter = vec2(0.75, 0.5);
-uniform vec2 scale = vec2(0.25, 0.45);
-uniform vec2 scaleIn = vec2(4, 2.2222);
-uniform vec4 hmdWarpParam = vec4(1, 0.22, 0.24, 0);
-uniform vec4 chromaAbParam = vec4(0.996, -0.004, 1.014, 0.0);
+uniform vec2 leftLensCenter;
+uniform vec2 rightLensCenter;
+uniform vec2 leftScreenCenter;
+uniform vec2 rightScreenCenter;
+uniform vec2 scale;
+uniform vec2 scaleIn;
+uniform vec4 hmdWarpParam;
+uniform vec4 chromaAbParam;
void main()
{