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authorRay <[email protected]>2023-11-01 15:28:18 +0100
committerRay <[email protected]>2023-11-01 15:28:18 +0100
commit64d64cc18114c02ecb068b20b6c4820df6182415 (patch)
treee95a1f4d95d5b3a09492ec54c2566047a588c275 /examples/core
parentba21b8d2744b39dadc6b17b9091a30cc5e00f0b8 (diff)
downloadraylib-64d64cc18114c02ecb068b20b6c4820df6182415.tar.gz
raylib-64d64cc18114c02ecb068b20b6c4820df6182415.zip
REVIEWED: Potential code issues reported by CodeQL #3476
Diffstat (limited to 'examples/core')
-rw-r--r--examples/core/core_automation_events.c6
-rw-r--r--examples/core/core_loading_thread.c2
-rw-r--r--examples/core/core_random_values.c2
3 files changed, 5 insertions, 5 deletions
diff --git a/examples/core/core_automation_events.c b/examples/core/core_automation_events.c
index 27711b39..0739a6e7 100644
--- a/examples/core/core_automation_events.c
+++ b/examples/core/core_automation_events.c
@@ -75,9 +75,9 @@ int main(void)
bool eventRecording = false;
bool eventPlaying = false;
- int frameCounter = 0;
- int playFrameCounter = 0;
- int currentPlayFrame = 0;
+ unsigned int frameCounter = 0;
+ unsigned int playFrameCounter = 0;
+ unsigned int currentPlayFrame = 0;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
diff --git a/examples/core/core_loading_thread.c b/examples/core/core_loading_thread.c
index 0538dcee..8451ff03 100644
--- a/examples/core/core_loading_thread.c
+++ b/examples/core/core_loading_thread.c
@@ -41,7 +41,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [core] example - loading thread");
- pthread_t threadId; // Loading data thread id
+ pthread_t threadId = { 0 }; // Loading data thread id
enum { STATE_WAITING, STATE_LOADING, STATE_FINISHED } state = STATE_WAITING;
int framesCounter = 0;
diff --git a/examples/core/core_random_values.c b/examples/core/core_random_values.c
index c2225bca..bec1de27 100644
--- a/examples/core/core_random_values.c
+++ b/examples/core/core_random_values.c
@@ -29,7 +29,7 @@ int main(void)
int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included)
- int framesCounter = 0; // Variable used to count frames
+ unsigned int framesCounter = 0; // Variable used to count frames
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------