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| author | Ray <[email protected]> | 2021-04-06 22:49:41 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-04-06 22:49:41 +0200 |
| commit | 71b86bf4d06d3d0c74ebb1b898da36414815d2b1 (patch) | |
| tree | 94fbb8e612f52d8f7440464dac78d4e1c0bf0706 /examples/core | |
| parent | fd663024eadae3c0ab0e86e0f0d6ad64a95f4cac (diff) | |
| download | raylib-71b86bf4d06d3d0c74ebb1b898da36414815d2b1.tar.gz raylib-71b86bf4d06d3d0c74ebb1b898da36414815d2b1.zip | |
REDESIGNED: Vr stereo rendering
Diffstat (limited to 'examples/core')
| -rw-r--r-- | examples/core/core_vr_simulator.c | 19 |
1 files changed, 8 insertions, 11 deletions
diff --git a/examples/core/core_vr_simulator.c b/examples/core/core_vr_simulator.c index b311b8c0..f0e322a1 100644 --- a/examples/core/core_vr_simulator.c +++ b/examples/core/core_vr_simulator.c @@ -12,9 +12,9 @@ #include "raylib.h" #if defined(PLATFORM_DESKTOP) - #define GLSL_VERSION 330 + #define GLSL_VERSION 330 #else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB - #define GLSL_VERSION 100 + #define GLSL_VERSION 100 #endif int main(void) @@ -51,11 +51,8 @@ int main(void) .chromaAbCorrection[3] = 0.0f, // Chromatic aberration correction parameter 3 }; - // Init VR simulator (Oculus Rift CV1 parameters) - InitVrSimulator(device); - - // Get Vr stereo config parameters for device parameters - VrStereoConfig config = GetVrConfig(device); + // Load VR stereo config for VR device parameteres (Oculus Rift CV1 parameters) + VrStereoConfig config = LoadVrStereoMode(device); // Distortion shader (uses device lens distortion and chroma) Shader distortion = LoadShader(0, TextFormat("resources/distortion%i.fs", GLSL_VERSION)); @@ -104,7 +101,7 @@ int main(void) ClearBackground(RAYWHITE); - BeginVrDrawing(target); + BeginVrStereoMode(target, config); BeginMode3D(camera); DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); @@ -113,7 +110,7 @@ int main(void) DrawGrid(40, 1.0f); EndMode3D(); - EndVrDrawing(); + EndVrStereoMode(); BeginShaderMode(distortion); DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2){ 0.0f, 0.0f }, WHITE); @@ -127,11 +124,11 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- + UnloadVrStereoConfig(config); // Unload stereo config + UnloadRenderTexture(target); // Unload stereo render fbo UnloadShader(distortion); // Unload distortion shader - CloseVrSimulator(); // Close VR simulator - CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
