diff options
| author | Ray <[email protected]> | 2019-05-27 00:18:15 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-27 00:18:15 +0200 |
| commit | 87774a0a21f8d2998b4dc13e989005270476ae92 (patch) | |
| tree | 4228376c752b1760be44cc8582725ecac522939b /examples/core | |
| parent | 241c4c8d14225bdf30c168802d4b16b59d5043e0 (diff) | |
| download | raylib-87774a0a21f8d2998b4dc13e989005270476ae92.tar.gz raylib-87774a0a21f8d2998b4dc13e989005270476ae92.zip | |
Review variables initialization
Diffstat (limited to 'examples/core')
| -rw-r--r-- | examples/core/core_2d_camera.c | 5 | ||||
| -rw-r--r-- | examples/core/core_3d_camera_first_person.c | 6 | ||||
| -rw-r--r-- | examples/core/core_3d_camera_free.c | 2 | ||||
| -rw-r--r-- | examples/core/core_custom_logging.c | 2 | ||||
| -rw-r--r-- | examples/core/core_vr_simulator.c | 2 | ||||
| -rw-r--r-- | examples/core/core_world_screen.c | 3 |
6 files changed, 9 insertions, 11 deletions
diff --git a/examples/core/core_2d_camera.c b/examples/core/core_2d_camera.c index fe8e584b..81f580ad 100644 --- a/examples/core/core_2d_camera.c +++ b/examples/core/core_2d_camera.c @@ -23,8 +23,8 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera"); Rectangle player = { 400, 280, 40, 40 }; - Rectangle buildings[MAX_BUILDINGS]; - Color buildColors[MAX_BUILDINGS]; + Rectangle buildings[MAX_BUILDINGS] = { 0 }; + Color buildColors[MAX_BUILDINGS] = { 0 }; int spacing = 0; @@ -41,7 +41,6 @@ int main(void) } Camera2D camera = { 0 }; - camera.target = (Vector2){ player.x + 20, player.y + 20 }; camera.offset = (Vector2){ 0, 0 }; camera.rotation = 0.0f; diff --git a/examples/core/core_3d_camera_first_person.c b/examples/core/core_3d_camera_first_person.c index 825a9ca8..39fbfb2e 100644 --- a/examples/core/core_3d_camera_first_person.c +++ b/examples/core/core_3d_camera_first_person.c @@ -31,9 +31,9 @@ int main(void) camera.type = CAMERA_PERSPECTIVE; // Generates some random columns - float heights[MAX_COLUMNS]; - Vector3 positions[MAX_COLUMNS]; - Color colors[MAX_COLUMNS]; + float heights[MAX_COLUMNS] = { 0.0f }; + Vector3 positions[MAX_COLUMNS] = { 0 }; + Color colors[MAX_COLUMNS] = { 0 }; for (int i = 0; i < MAX_COLUMNS; i++) { diff --git a/examples/core/core_3d_camera_free.c b/examples/core/core_3d_camera_free.c index c1445f60..5053fd63 100644 --- a/examples/core/core_3d_camera_free.c +++ b/examples/core/core_3d_camera_free.c @@ -21,7 +21,7 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free"); // Define the camera to look into our 3d world - Camera3D camera; + Camera3D camera = { 0 }; camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) diff --git a/examples/core/core_custom_logging.c b/examples/core/core_custom_logging.c index 0ab3fa45..56e168ee 100644 --- a/examples/core/core_custom_logging.c +++ b/examples/core/core_custom_logging.c @@ -19,7 +19,7 @@ // Custom logging funtion void LogCustom(int msgType, const char *text, va_list args) { - char timeStr[64]; + char timeStr[64] = { 0 }; time_t now = time(NULL); struct tm *tm_info = localtime(&now); diff --git a/examples/core/core_vr_simulator.c b/examples/core/core_vr_simulator.c index 134a36f0..628d7cf4 100644 --- a/examples/core/core_vr_simulator.c +++ b/examples/core/core_vr_simulator.c @@ -60,7 +60,7 @@ int main(void) SetVrConfiguration(hmd, distortion); // Set Vr device parameters for stereo rendering // Define the camera to look into our 3d world - Camera camera; + Camera camera = { 0 }; camera.position = (Vector3){ 5.0f, 2.0f, 5.0f }; // Camera position camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) diff --git a/examples/core/core_world_screen.c b/examples/core/core_world_screen.c index 434952bc..31d3653d 100644 --- a/examples/core/core_world_screen.c +++ b/examples/core/core_world_screen.c @@ -29,8 +29,7 @@ int main(void) camera.type = CAMERA_PERSPECTIVE; Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; - - Vector2 cubeScreenPosition; + Vector2 cubeScreenPosition = { 0.0f, 0.0f }; SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode |
