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authorChrisDill <[email protected]>2019-07-28 10:12:13 +0100
committerRay <[email protected]>2019-07-28 11:12:13 +0200
commit879c874330e2946ca0dcce74a5dfbe852b4d1f4a (patch)
treee2745d0c01ef19f825b9f5ecde352f8682fd7cb8 /examples/core
parent153f078bd135af4d947feaa35367c21f5ecdd854 (diff)
downloadraylib-879c874330e2946ca0dcce74a5dfbe852b4d1f4a.tar.gz
raylib-879c874330e2946ca0dcce74a5dfbe852b4d1f4a.zip
Added scissor test and mouse painting examples proposed in #890 (#919)
- Updated Makefile with new examples
Diffstat (limited to 'examples/core')
-rw-r--r--examples/core/core_scissor_test.c77
1 files changed, 77 insertions, 0 deletions
diff --git a/examples/core/core_scissor_test.c b/examples/core/core_scissor_test.c
new file mode 100644
index 00000000..acc84202
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+++ b/examples/core/core_scissor_test.c
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+/*******************************************************************************************
+*
+* raylib [core] example - Scissor test
+*
+* This example has been created using raylib 2.5 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2019 Chris Dill (@MysteriousSpace)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - scissor test");
+
+ Rectangle scissorArea = { 0, 0, 300, 300};
+ bool scissorMode = true;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyPressed(KEY_S))
+ {
+ scissorMode = !scissorMode;
+ }
+
+ // Centre the scissor area around the mouse position
+ scissorArea.x = GetMouseX() - scissorArea.width / 2;
+ scissorArea.y = GetMouseY() - scissorArea.height / 2;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ if (scissorMode)
+ {
+ BeginScissorMode(scissorArea.x, scissorArea.y, scissorArea.width, scissorArea.height);
+ }
+
+ DrawRectangle(80, 45, 640, 360, RED);
+ DrawRectangleLines(80, 45, 640, 360, BLACK);
+ DrawText("Move the mouse around to reveal this text!", 190, 200, 20, LIGHTGRAY);
+
+ if (scissorMode)
+ {
+ EndScissorMode();
+ }
+
+ DrawRectangleLinesEx(scissorArea, 2, BLACK);
+ DrawText("Press s to toggle scissor test", 10, 10, 20, DARKGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}