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authorRay <[email protected]>2021-04-07 12:27:11 +0200
committerRay <[email protected]>2021-04-07 12:27:11 +0200
commitbafa13f207baa2ad8f75c71f57930aa02f67740c (patch)
treefaff287b6aa365600666ff8d0be27748c85fb7f3 /examples/core
parentbdc5686e4cd8c38eab9185c998da2d8cd26ae048 (diff)
downloadraylib-bafa13f207baa2ad8f75c71f57930aa02f67740c.tar.gz
raylib-bafa13f207baa2ad8f75c71f57930aa02f67740c.zip
Update core_vr_simulator.c
Diffstat (limited to 'examples/core')
-rw-r--r--examples/core/core_vr_simulator.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/examples/core/core_vr_simulator.c b/examples/core/core_vr_simulator.c
index 2f69f7c1..62ed8842 100644
--- a/examples/core/core_vr_simulator.c
+++ b/examples/core/core_vr_simulator.c
@@ -39,9 +39,8 @@ int main(void)
.lensSeparationDistance = 0.07f, // Lens separation distance in meters
.interpupillaryDistance = 0.07f, // IPD (distance between pupils) in meters
- // NOTE: CV1 uses a Fresnel-hybrid-asymmetric lenses with specific distortion compute shaders
- // Following parameters are an approximation to distortion stereo rendering
- // but results differ from actual device
+ // NOTE: CV1 uses fresnel-hybrid-asymmetric lenses with specific compute shaders
+ // Following parameters are just an approximation to CV1 distortion stereo rendering
.lensDistortionValues[0] = 1.0f, // Lens distortion constant parameter 0
.lensDistortionValues[1] = 0.22f, // Lens distortion constant parameter 1
.lensDistortionValues[2] = 0.24f, // Lens distortion constant parameter 2
@@ -85,9 +84,9 @@ int main(void)
Camera camera = { 0 };
camera.position = (Vector3){ 5.0f, 2.0f, 5.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector
camera.fovy = 60.0f; // Camera field-of-view Y
- camera.projection = CAMERA_PERSPECTIVE; // Camera type
+ camera.projection = CAMERA_PERSPECTIVE; // Camera type
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };