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authorRay <[email protected]>2021-04-26 00:36:22 +0200
committerRay <[email protected]>2021-04-26 00:36:22 +0200
commitbb3303338979dde40168928efc6ea31ed776407d (patch)
tree3c9e4652db2f54240655a39202dd73c06520034b /examples/core
parenta44815e9395e63644e4adeac928155f1e465aed7 (diff)
parent30db611e924ad2ad61137a944a0da4257045cd5f (diff)
downloadraylib-bb3303338979dde40168928efc6ea31ed776407d.tar.gz
raylib-bb3303338979dde40168928efc6ea31ed776407d.zip
Merge branch 'master' of https://github.com/raysan5/raylib
Diffstat (limited to 'examples/core')
-rw-r--r--examples/core/core_window_letterbox.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/core/core_window_letterbox.c b/examples/core/core_window_letterbox.c
index dca70d9a..2c3af6df 100644
--- a/examples/core/core_window_letterbox.c
+++ b/examples/core/core_window_letterbox.c
@@ -70,7 +70,7 @@ int main(void)
Vector2 virtualMouse = { 0 };
virtualMouse.x = (mouse.x - (GetScreenWidth() - (gameScreenWidth*scale))*0.5f)/scale;
virtualMouse.y = (mouse.y - (GetScreenHeight() - (gameScreenHeight*scale))*0.5f)/scale;
- virtualMouse = ClampValue(virtualMouse, (Vector2){ 0, 0 }, (Vector2){ gameScreenWidth, gameScreenHeight });
+ virtualMouse = ClampValue(virtualMouse, (Vector2){ 0, 0 }, (Vector2){ (float)gameScreenWidth, (float)gameScreenHeight });
// Apply the same transformation as the virtual mouse to the real mouse (i.e. to work with raygui)
//SetMouseOffset(-(GetScreenWidth() - (gameScreenWidth*scale))*0.5f, -(GetScreenHeight() - (gameScreenHeight*scale))*0.5f);