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| author | Kristian Lein-Mathisen <[email protected]> | 2022-03-14 16:00:59 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2022-03-14 16:00:59 +0100 |
| commit | ec7250ca5437183e7d72884974ab41b8c1c4ed36 (patch) | |
| tree | 6be9b73a355f092f006242a1e85cda614cb6652f /examples/core | |
| parent | d2119848ed8ba3f557793ff3de9f3f557776dae8 (diff) | |
| download | raylib-ec7250ca5437183e7d72884974ab41b8c1c4ed36.tar.gz raylib-ec7250ca5437183e7d72884974ab41b8c1c4ed36.zip | |
Improve joystick visualisation in gamepad example (#2390)
The joystick range is a float from -1 through +1. Casting this to int
yields only three possible values: -1, 0, and 1. This gives a
misleading joystick placement in the demo.
By casting to int after the multiplication, the demo reveals the
analog feel of the joystick.
Diffstat (limited to 'examples/core')
| -rw-r--r-- | examples/core/core_input_gamepad.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/core/core_input_gamepad.c b/examples/core/core_input_gamepad.c index 7da5b94e..0f48597f 100644 --- a/examples/core/core_input_gamepad.c +++ b/examples/core/core_input_gamepad.c @@ -140,14 +140,14 @@ int main(void) // Draw axis: left joystick DrawCircle(319, 255, 35, BLACK); DrawCircle(319, 255, 31, LIGHTGRAY); - DrawCircle(319 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) * 20), - 255 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) * 20), 25, BLACK); + DrawCircle(319 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) * 20), + 255 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) * 20), 25, BLACK); // Draw axis: right joystick DrawCircle(475, 255, 35, BLACK); DrawCircle(475, 255, 31, LIGHTGRAY); - DrawCircle(475 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*20), - 255 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*20), 25, BLACK); + DrawCircle(475 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X) * 20), + 255 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y) * 20), 25, BLACK); // Draw axis: left-right triggers DrawRectangle(169, 48, 15, 70, GRAY); |
