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authorRay <[email protected]>2016-03-17 13:51:48 +0100
committerRay <[email protected]>2016-03-17 13:51:48 +0100
commite2ba22ec596757d62f8b22cf8b722d68040f23d3 (patch)
tree28b9e0ddfe60534b167dd659e27c4fa10288d329 /examples/core_3d_camera_first_person.c
parent49df957058b2f602c7e6873fec0007fcd7a4dc4c (diff)
downloadraylib-e2ba22ec596757d62f8b22cf8b722d68040f23d3.tar.gz
raylib-e2ba22ec596757d62f8b22cf8b722d68040f23d3.zip
Improved 2D-3D drawing
Depth test disabled for 2D and only used on 3D; consequently LINES vs TRIANGLES vs QUADS buffers drawing order maters... but blending also works ok.
Diffstat (limited to 'examples/core_3d_camera_first_person.c')
-rw-r--r--examples/core_3d_camera_first_person.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/examples/core_3d_camera_first_person.c b/examples/core_3d_camera_first_person.c
index 16d388df..56e38a23 100644
--- a/examples/core_3d_camera_first_person.c
+++ b/examples/core_3d_camera_first_person.c
@@ -74,10 +74,13 @@ int main()
}
End3dMode();
+
+ DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5f));
+ DrawRectangleLines( 10, 10, 220, 70, BLUE);
- DrawText("First person camera default controls:", 20, 20, 10, GRAY);
- DrawText("- Move with keys: W, A, S, D", 40, 50, 10, DARKGRAY);
- DrawText("- Mouse move to look around", 40, 70, 10, DARKGRAY);
+ DrawText("First person camera default controls:", 20, 20, 10, BLACK);
+ DrawText("- Move with keys: W, A, S, D", 40, 40, 10, DARKGRAY);
+ DrawText("- Mouse move to look around", 40, 60, 10, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------