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| author | raysan5 <[email protected]> | 2016-08-06 11:32:35 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-08-06 11:32:35 +0200 |
| commit | 00c7e54d3c593dbddb036f2185e614e7e4b22a1f (patch) | |
| tree | 3ef6a46031712ff9551c2711adcc9fa3045a618b /examples/core_3d_camera_first_person.lua | |
| parent | 5f1b4e94745303ab9df87421cdd9ffb9448fee01 (diff) | |
| download | raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.tar.gz raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.zip | |
Add raylib lua examples
Diffstat (limited to 'examples/core_3d_camera_first_person.lua')
| -rw-r--r-- | examples/core_3d_camera_first_person.lua | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/examples/core_3d_camera_first_person.lua b/examples/core_3d_camera_first_person.lua new file mode 100644 index 00000000..800c3c2a --- /dev/null +++ b/examples/core_3d_camera_first_person.lua @@ -0,0 +1,85 @@ +-------------------------------------------------------------------------------------------- +-- +-- raylib [core] example - 3d camera first person +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +-------------------------------------------------------------------------------------------- + +MAX_COLUMNS = 20 + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 800 +local screenHeight = 450 + +InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person") + +-- Define the camera to look into our 3d world (position, target, up vector) +local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 60.0) + +-- Generates some random columns +local heights = {} +local positions = {} +local colors = {} + +for i = 1, MAX_COLUMNS do + heights[i] = GetRandomValue(1, 12) + positions[i] = Vector3(GetRandomValue(-15, 15), heights[i]/2, GetRandomValue(-15, 15)) + colors[i] = Color(GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255) +end + +local playerPosition = Vector3(4.0, 2.0, 4.0) -- Define player position + +SetCameraMode(CameraMode.FIRST_PERSON) -- Set a first person camera mode +SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y + +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +------------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + --------------------------------------------------------------------------------------- + camera, playerPosition = UpdateCameraPlayer(camera, playerPosition) -- Update camera and player position + --------------------------------------------------------------------------------------- + + -- Draw + --------------------------------------------------------------------------------------- + BeginDrawing() + + ClearBackground(RAYWHITE) + + Begin3dMode(camera) + + DrawPlane(Vector3(0.0, 0.0, 0.0), Vector2(32.0, 32.0), LIGHTGRAY) -- Draw ground + DrawCube(Vector3(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, BLUE) -- Draw a blue wall + DrawCube(Vector3(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, LIME) -- Draw a green wall + DrawCube(Vector3(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, GOLD) -- Draw a yellow wall + + -- Draw some cubes around + for i = 1, MAX_COLUMNS do + DrawCube(positions[i], 2.0, heights[i], 2.0, colors[i]) + DrawCubeWires(positions[i], 2.0, heights[i], 2.0, MAROON) + end + + End3dMode() + + DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5)) + DrawRectangleLines( 10, 10, 220, 70, BLUE) + + DrawText("First person camera default controls:", 20, 20, 10, BLACK) + DrawText("- Move with keys: W, A, S, D", 40, 40, 10, DARKGRAY) + DrawText("- Mouse move to look around", 40, 60, 10, DARKGRAY) + + EndDrawing() + --------------------------------------------------------------------------------------- +end + +-- De-Initialization +------------------------------------------------------------------------------------------- +CloseWindow() -- Close window and OpenGL context +-------------------------------------------------------------------------------------------
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