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| author | victorfisac <[email protected]> | 2017-03-06 09:40:04 +0100 |
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| committer | victorfisac <[email protected]> | 2017-03-06 09:40:04 +0100 |
| commit | 9261c3b8dc03d093bff5246a18ad9310ae8eaeb3 (patch) | |
| tree | af87165723ac563ee1a7e1c605c7a4df821d74ea /examples/core_3d_picking.lua | |
| parent | e8630c78d069a1cba50b1a78108663ebc19e5b9b (diff) | |
| parent | b734802743f2089c8d649b27aea48ab71fa653b3 (diff) | |
| download | raylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.tar.gz raylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'examples/core_3d_picking.lua')
| -rw-r--r-- | examples/core_3d_picking.lua | 98 |
1 files changed, 0 insertions, 98 deletions
diff --git a/examples/core_3d_picking.lua b/examples/core_3d_picking.lua deleted file mode 100644 index 1adee67c..00000000 --- a/examples/core_3d_picking.lua +++ /dev/null @@ -1,98 +0,0 @@ -------------------------------------------------------------------------------------------- --- --- raylib [core] example - Picking in 3d mode --- --- This example has been created using raylib 1.6 (www.raylib.com) --- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) --- --- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) --- -------------------------------------------------------------------------------------------- - --- Initialization -------------------------------------------------------------------------------------------- -local screenWidth = 800 -local screenHeight = 450 - -InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking") - --- Define the camera to look into our 3d world -local camera = {} -camera.position = Vector3(0.0, 10.0, 10.0) -- Camera position -camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point -camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target) -camera.fovy = 45.0 -- Camera field-of-view Y - -local cubePosition = Vector3(0.0, 1.0, 0.0) -local cubeSize = Vector3(2.0, 2.0, 2.0) - -local ray = Ray(Vector3(0, 0, 0), Vector3(0, 0, 0)) -- Picking line ray - -local collision = false - -SetCameraMode(CameraMode.FREE) -- Set a free camera mode -SetCameraPosition(camera.position) -- Set internal camera position to match our camera position -SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y - -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second -------------------------------------------------------------------------------------------- - --- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key - -- Update - --------------------------------------------------------------------------------------- - camera = UpdateCamera(camera) -- Update internal camera and our camera - - if (IsMouseButtonPressed(MOUSE.LEFT_BUTTON)) then - -- NOTE: This function is NOT WORKING properly! - ray = GetMouseRay(GetMousePosition(), camera) - - -- Check collision between ray and box - collision = CheckCollisionRayBox(ray, - BoundingBox(Vector3(cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2), - Vector3(cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2))) - - --print("collision check:", collision) - end - --------------------------------------------------------------------------------------- - - -- Draw - --------------------------------------------------------------------------------------- - BeginDrawing() - - ClearBackground(RAYWHITE) - - Begin3dMode(camera) - - if (collision) then - DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED) - DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON) - - DrawCubeWires(cubePosition, cubeSize.x + 0.2, cubeSize.y + 0.2, cubeSize.z + 0.2, GREEN) - else - DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY) - DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY) - end - - DrawRay(ray, MAROON) - - DrawGrid(10, 1.0) - - End3dMode() - - DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY) - - if (collision) then - DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30))/2, screenHeight*0.1, 30, GREEN) - end - - DrawFPS(10, 10) - - EndDrawing() - --------------------------------------------------------------------------------------- -end - --- De-Initialization -------------------------------------------------------------------------------------------- -CloseWindow() -- Close window and OpenGL context --------------------------------------------------------------------------------------------
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