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| author | victorfisac <[email protected]> | 2016-10-06 20:57:31 +0200 |
|---|---|---|
| committer | victorfisac <[email protected]> | 2016-10-06 20:57:31 +0200 |
| commit | 2a158c47955d2d849e939152e0c174b02c500104 (patch) | |
| tree | fbf515597add99255f0e980d7a12ea33a3aa5585 /examples/core_input_gamepad.lua | |
| parent | 3e1321ac24743cf3df1c2bb923023f9c222aa250 (diff) | |
| parent | db6538859cd2fabb44f1f29cd87f5b498ca0c2c8 (diff) | |
| download | raylib-2a158c47955d2d849e939152e0c174b02c500104.tar.gz raylib-2a158c47955d2d849e939152e0c174b02c500104.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'examples/core_input_gamepad.lua')
| -rw-r--r-- | examples/core_input_gamepad.lua | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/examples/core_input_gamepad.lua b/examples/core_input_gamepad.lua new file mode 100644 index 00000000..78d9b84e --- /dev/null +++ b/examples/core_input_gamepad.lua @@ -0,0 +1,63 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [core] example - Gamepad input +-- +-- NOTE: This example requires a Gamepad connected to the system +-- raylib is configured to work with Xbox 360 gamepad, check raylib.h for buttons configuration +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +------------------------------------------------------------------------------------------- + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 800 +local screenHeight = 450 + +InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input") + +local ballPosition = Vector2(screenWidth/2, screenHeight/2) +local gamepadMovement = Vector2(0, 0) + +SetTargetFPS(60) -- Set target frames-per-second +------------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + --------------------------------------------------------------------------------------- + if (IsGamepadAvailable(GAMEPAD.PLAYER1)) then + gamepadMovement.x = GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_LEFT_X) + gamepadMovement.y = GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_LEFT_Y) + + ballPosition.x = ballPosition.x + gamepadMovement.x + ballPosition.y = ballPosition.y - gamepadMovement.y + + if (IsGamepadButtonPressed(GAMEPAD.PLAYER1, GAMEPAD.BUTTON_A)) then + ballPosition.x = screenWidth/2 + ballPosition.y = screenHeight/2 + end + end + --------------------------------------------------------------------------------------- + + -- Draw + --------------------------------------------------------------------------------------- + BeginDrawing() + + ClearBackground(RAYWHITE) + + DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY) + + DrawCircleV(ballPosition, 50, MAROON) + + EndDrawing() + --------------------------------------------------------------------------------------- +end + +-- De-Initialization +------------------------------------------------------------------------------------------- +CloseWindow() -- Close window and OpenGL context +-------------------------------------------------------------------------------------------
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