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authorraysan5 <[email protected]>2017-02-05 03:15:43 +0100
committerraysan5 <[email protected]>2017-02-05 03:15:43 +0100
commit7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 (patch)
treedddba3a635492f291dcaf8cfacefbbb84f995101 /examples/core_oculus_rift.lua
parentc4bd214cf07c68476c4ce972766c24ee54a982f6 (diff)
downloadraylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.tar.gz
raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.zip
Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
Diffstat (limited to 'examples/core_oculus_rift.lua')
-rw-r--r--examples/core_oculus_rift.lua73
1 files changed, 0 insertions, 73 deletions
diff --git a/examples/core_oculus_rift.lua b/examples/core_oculus_rift.lua
deleted file mode 100644
index 2626d178..00000000
--- a/examples/core_oculus_rift.lua
+++ /dev/null
@@ -1,73 +0,0 @@
--------------------------------------------------------------------------------------------
---
--- raylib [core] example - Oculus Rift CV1
---
--- NOTE: Example requires linkage with LibOVR
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 1080
-local screenHeight = 600
-
--- NOTE: screenWidth/screenHeight should match VR device aspect ratio
-
-InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift")
-
--- NOTE: If device is not available, it fallbacks to default device (simulator)
-InitVrDevice(VrDevice.OCULUS_RIFT_CV1) -- Init VR device (Oculus Rift CV1)
-
--- Define the camera to look into our 3d world
-local camera = {}
-camera.position = Vector3(5.0, 5.0, 5.0) -- Camera position
-camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point
-camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target)
-camera.fovy = 60.0 -- Camera field-of-view Y
-
-local cubePosition = Vector3(0.0, 0.0, 0.0)
-
-SetTargetFPS(90) -- Set our game to run at 90 frames-per-second
-----------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ------------------------------------------------------------------------------------
- UpdateVrTracking()
-
- if (IsKeyPressed(KEY.SPACE)) then ToggleVrMode() end
- ------------------------------------------------------------------------------------
-
- -- Draw
- ------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- Begin3dMode(camera)
-
- DrawCube(cubePosition, 2.0, 2.0, 2.0, RED)
- DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON)
-
- DrawGrid(10, 1.0)
-
- End3dMode()
-
- DrawFPS(10, 10)
-
- EndDrawing()
- ------------------------------------------------------------------------------------
-end
-
--- De-Initialization
-----------------------------------------------------------------------------------------
-CloseVrDevice() -- Close VR device
-
-CloseWindow() -- Close window and OpenGL context
----------------------------------------------------------------------------------------- \ No newline at end of file