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| author | victorfisac <[email protected]> | 2016-10-06 20:57:31 +0200 |
|---|---|---|
| committer | victorfisac <[email protected]> | 2016-10-06 20:57:31 +0200 |
| commit | 2a158c47955d2d849e939152e0c174b02c500104 (patch) | |
| tree | fbf515597add99255f0e980d7a12ea33a3aa5585 /examples/core_storage_values.lua | |
| parent | 3e1321ac24743cf3df1c2bb923023f9c222aa250 (diff) | |
| parent | db6538859cd2fabb44f1f29cd87f5b498ca0c2c8 (diff) | |
| download | raylib-2a158c47955d2d849e939152e0c174b02c500104.tar.gz raylib-2a158c47955d2d849e939152e0c174b02c500104.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'examples/core_storage_values.lua')
| -rw-r--r-- | examples/core_storage_values.lua | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/examples/core_storage_values.lua b/examples/core_storage_values.lua new file mode 100644 index 00000000..878b90e4 --- /dev/null +++ b/examples/core_storage_values.lua @@ -0,0 +1,74 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [core] example - Storage save/load values +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +------------------------------------------------------------------------------------------- + +-- NOTE: Storage positions must start with 0, directly related to file memory layout +STORAGE_SCORE = 0 +STORAGE_HISCORE = 1 + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 800 +local screenHeight = 450 + +InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values") + +local score = 0 +local hiscore = 0 + +local framesCounter = 0 + +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +------------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + --------------------------------------------------------------------------------------- + if (IsKeyPressed(KEY.R)) then + score = GetRandomValue(1000, 2000) + hiscore = GetRandomValue(2000, 4000) + end + + if (IsKeyPressed(KEY.ENTER)) then + StorageSaveValue(STORAGE_SCORE, score) + StorageSaveValue(STORAGE_HISCORE, hiscore) + elseif (IsKeyPressed(KEY.SPACE)) then + -- NOTE: If requested position could not be found, value 0 is returned + score = StorageLoadValue(STORAGE_SCORE) + hiscore = StorageLoadValue(STORAGE_HISCORE) + end + + framesCounter = framesCounter + 1 + --------------------------------------------------------------------------------------- + + -- Draw + --------------------------------------------------------------------------------------- + BeginDrawing() + + ClearBackground(RAYWHITE) + + DrawText(string.format("SCORE: %i", score), 280, 130, 40, MAROON) + DrawText(string.format("HI-SCORE: %i", hiscore), 210, 200, 50, BLACK) + + DrawText(string.format("frames: %i", framesCounter), 10, 10, 20, LIME) + + DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY) + DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY) + DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY) + + EndDrawing() + --------------------------------------------------------------------------------------- +end + +-- De-Initialization +------------------------------------------------------------------------------------------- +CloseWindow() -- Close window and OpenGL context +-------------------------------------------------------------------------------------------
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