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authorvictorfisac <[email protected]>2016-11-01 23:11:36 +0100
committervictorfisac <[email protected]>2016-11-01 23:11:36 +0100
commit80f6b2f9635d8e4707b528337c39c0ba7bf9cf5f (patch)
treec9587d0b1e84a89a3e9c8acb1ae16a3aeede4f78 /examples/core_world_screen.c
parent2a158c47955d2d849e939152e0c174b02c500104 (diff)
parent64f67f6e9f414a54dfc3fb519b892ecd5517f2cf (diff)
downloadraylib-80f6b2f9635d8e4707b528337c39c0ba7bf9cf5f.tar.gz
raylib-80f6b2f9635d8e4707b528337c39c0ba7bf9cf5f.zip
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'examples/core_world_screen.c')
-rw-r--r--examples/core_world_screen.c9
1 files changed, 3 insertions, 6 deletions
diff --git a/examples/core_world_screen.c b/examples/core_world_screen.c
index aa9505e8..f8c53c70 100644
--- a/examples/core_world_screen.c
+++ b/examples/core_world_screen.c
@@ -21,16 +21,13 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
// Define the camera to look into our 3d world
- Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
+ Camera camera = {{ 10.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
Vector2 cubeScreenPosition;
- SetCameraMode(CAMERA_FREE); // Set a free camera mode
- SetCameraPosition(camera.position); // Set internal camera position to match our camera position
- SetCameraTarget(camera.target); // Set internal camera target to match our camera target
- SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y
+ SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -40,7 +37,7 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update internal camera and our camera
+ UpdateCamera(&camera); // Update camera
// Calculate cube screen space position (with a little offset to be in top)
cubeScreenPosition = GetWorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera);