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authorRay <[email protected]>2016-07-15 19:44:18 +0200
committerGitHub <[email protected]>2016-07-15 19:44:18 +0200
commita2794379a0e1e2ab1486888aaa710f65d492e0fc (patch)
treeacd8185cf8574ccba8fab46ccdbca30f9a3cd895 /examples/core_world_screen.c
parent1c98e6b698b8002e0c6c769c6d9f23a6e15f3bdf (diff)
parentfc19e24eba4358b3afb052f80425af4947b172d6 (diff)
downloadraylib-a2794379a0e1e2ab1486888aaa710f65d492e0fc.tar.gz
raylib-a2794379a0e1e2ab1486888aaa710f65d492e0fc.zip
Merge pull request #132 from raysan5/develop
Develop branch integration
Diffstat (limited to 'examples/core_world_screen.c')
-rw-r--r--examples/core_world_screen.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/examples/core_world_screen.c b/examples/core_world_screen.c
index f3798830..aa9505e8 100644
--- a/examples/core_world_screen.c
+++ b/examples/core_world_screen.c
@@ -63,7 +63,6 @@ int main()
DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK);
DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY);
-
EndDrawing();
//----------------------------------------------------------------------------------