diff options
| author | Ray <[email protected]> | 2013-11-18 23:38:44 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2013-11-18 23:38:44 +0100 |
| commit | 46f10b45ad181a00e8cfa3ba2540f2922e1553cd (patch) | |
| tree | da74ac29ab65c9c6fa82a36cadd796091a14d71f /examples/ex03c_input_gamepad.c | |
| parent | cbbf800bb838431a626b232df8eb5db4e0a7e150 (diff) | |
| download | raylib-46f10b45ad181a00e8cfa3ba2540f2922e1553cd.tar.gz raylib-46f10b45ad181a00e8cfa3ba2540f2922e1553cd.zip | |
raylib basic folders structure and some files... ;)
Diffstat (limited to 'examples/ex03c_input_gamepad.c')
| -rw-r--r-- | examples/ex03c_input_gamepad.c | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/examples/ex03c_input_gamepad.c b/examples/ex03c_input_gamepad.c new file mode 100644 index 00000000..377ac7f5 --- /dev/null +++ b/examples/ex03c_input_gamepad.c @@ -0,0 +1,67 @@ +/******************************************************************************************* +* +* raylib example 03c - Gamepad input +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected]) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + int screenWidth = 800; + int screenHeight = 450; + + Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; + Vector2 gamepadMove = { 0, 0 }; + + // Initialization + //--------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input"); // Window and context initialization + //---------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //----------------------------------------------------- + if (IsGamepadAvailable(GAMEPAD_PLAYER1)) + { + gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1); + + ballPosition.x += gamepadMove.x; + ballPosition.y -= gamepadMove.y; + + if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A)) + { + ballPosition.x = screenWidth/2; + ballPosition.y = screenHeight/2; + } + } + //----------------------------------------------------- + + // Draw + //----------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("move the ball with gamepad", 10, 10, 20, 1, DARKGRAY); + + DrawCircleV(ballPosition, 50, MAROON); + + EndDrawing(); + //----------------------------------------------------- + } + + // De-Initialization + //--------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //---------------------------------------------------------- + + return 0; +}
\ No newline at end of file |
