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| author | Ray <[email protected]> | 2022-07-20 01:28:37 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-07-20 01:28:37 +0200 |
| commit | 4a9391ae83757afd86b6f1cccae4335c611b5b41 (patch) | |
| tree | e95a5c4151f033616e49ce3a72ec3dc7b37394ba /examples/models/models_animation.c | |
| parent | 4fced50fd17c12d11e8cd0a99a0f3531cc4daf43 (diff) | |
| download | raylib-4a9391ae83757afd86b6f1cccae4335c611b5b41.tar.gz raylib-4a9391ae83757afd86b6f1cccae4335c611b5b41.zip | |
REVIEWED: examples descriptions
Diffstat (limited to 'examples/models/models_animation.c')
| -rw-r--r-- | examples/models/models_animation.c | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/examples/models/models_animation.c b/examples/models/models_animation.c index 8055d64f..161b2199 100644 --- a/examples/models/models_animation.c +++ b/examples/models/models_animation.c @@ -2,18 +2,20 @@ * * raylib [models] example - Load 3d model with animations and play them * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 3.5 * * Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 Culacant (@culacant) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2022 Culacant (@culacant) and Ramon Santamaria (@raysan5) * ******************************************************************************************** * -* To export a model from blender, make sure it is not posed, the vertices need to be in the -* same position as they would be in edit mode. -* and that the scale of your models is set to 0. Scaling can be done from the export menu. +* NOTE: To export a model from blender, make sure it is not posed, the vertices need to be +* in the same position as they would be in edit mode and the scale of your models is +* set to 0. Scaling can be done from the export menu. * ********************************************************************************************/ |
