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authorCrydsch Cube <[email protected]>2023-02-14 17:47:21 +0100
committerGitHub <[email protected]>2023-02-14 17:47:21 +0100
commit73989a49817225f11f547d270598e93745bf7df0 (patch)
treec5ab826343e7b131c1e3733924156add0d445dbc /examples/models/models_animation.c
parentf1bcabcc3799df741d54593980ac06afe2e0f081 (diff)
downloadraylib-73989a49817225f11f547d270598e93745bf7df0.tar.gz
raylib-73989a49817225f11f547d270598e93745bf7df0.zip
WIP rcamera redesign vector (#2563)
* core functionality CAMERA_FREE * fix example * add remaining camera modes * add view bobbing * view bobbing * catch curser in SetCameraMode * adjust examples * fix compilation on linux * fix example text_draw_3d * actually fix text_draw_3d * Updated camera API * Improve Vector3RotateByAxisAngle() function * remove camera.mode dependency from low-level functions * remove camera.mode from struct * fixes after rebase * adjust examples for new UpdateCamera function * adjust example models_loading_m3d --------- Co-authored-by: Ray <[email protected]>
Diffstat (limited to 'examples/models/models_animation.c')
-rw-r--r--examples/models/models_animation.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/examples/models/models_animation.c b/examples/models/models_animation.c
index b9216b21..a36f3fe5 100644
--- a/examples/models/models_animation.c
+++ b/examples/models/models_animation.c
@@ -54,8 +54,7 @@ int main(void)
ModelAnimation *anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", &animsCount);
int animFrameCounter = 0;
- SetCameraMode(camera, CAMERA_FREE); // Set free camera mode
-
+ DisableCursor(); // Catch cursor
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -64,7 +63,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera);
+ UpdateCamera(&camera, CAMERA_FIRST_PERSON);
// Play animation when spacebar is held down
if (IsKeyDown(KEY_SPACE))