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authorRay <[email protected]>2021-04-22 18:55:24 +0200
committerRay <[email protected]>2021-04-22 18:55:24 +0200
commitdcf52c132fb0ca28f37dae9d957155e2541df812 (patch)
treeb6c263e59daba00fc33badd0a45fa6756d5df14c /examples/models/models_animation.c
parentf92ee46d86b5a0cfb05c10b0c31fb966a4784b44 (diff)
downloadraylib-dcf52c132fb0ca28f37dae9d957155e2541df812.tar.gz
raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.zip
Remove trail spaces
Diffstat (limited to 'examples/models/models_animation.c')
-rw-r--r--examples/models/models_animation.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/models/models_animation.c b/examples/models/models_animation.c
index 778e347e..2c3348c0 100644
--- a/examples/models/models_animation.c
+++ b/examples/models/models_animation.c
@@ -11,7 +11,7 @@
*
********************************************************************************************
*
-* To export a model from blender, make sure it is not posed, the vertices need to be in the
+* To export a model from blender, make sure it is not posed, the vertices need to be in the
* same position as they would be in edit mode.
* and that the scale of your models is set to 0. Scaling can be done from the export menu.
*
@@ -100,7 +100,7 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture
-
+
// Unload model animations data
for (int i = 0; i < animsCount; i++) UnloadModelAnimation(anims[i]);
RL_FREE(anims);