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| author | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
| commit | dcf52c132fb0ca28f37dae9d957155e2541df812 (patch) | |
| tree | b6c263e59daba00fc33badd0a45fa6756d5df14c /examples/models/models_animation.c | |
| parent | f92ee46d86b5a0cfb05c10b0c31fb966a4784b44 (diff) | |
| download | raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.tar.gz raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.zip | |
Remove trail spaces
Diffstat (limited to 'examples/models/models_animation.c')
| -rw-r--r-- | examples/models/models_animation.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/models/models_animation.c b/examples/models/models_animation.c index 778e347e..2c3348c0 100644 --- a/examples/models/models_animation.c +++ b/examples/models/models_animation.c @@ -11,7 +11,7 @@ * ******************************************************************************************** * -* To export a model from blender, make sure it is not posed, the vertices need to be in the +* To export a model from blender, make sure it is not posed, the vertices need to be in the * same position as they would be in edit mode. * and that the scale of your models is set to 0. Scaling can be done from the export menu. * @@ -100,7 +100,7 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Unload texture - + // Unload model animations data for (int i = 0; i < animsCount; i++) UnloadModelAnimation(anims[i]); RL_FREE(anims); |
