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authorraysan5 <[email protected]>2017-07-21 09:34:09 +0200
committerraysan5 <[email protected]>2017-07-21 09:34:09 +0200
commit2679c4ae9b2fefdb0c150a7cd576d5d3297b027b (patch)
tree31f026ec3d4a0f3a49ecddaa5d9431b61b56de7f /examples/models/models_cubicmap.c
parent63fd96354e7ceffcdf292a1aac6d564dc694377c (diff)
downloadraylib-2679c4ae9b2fefdb0c150a7cd576d5d3297b027b.tar.gz
raylib-2679c4ae9b2fefdb0c150a7cd576d5d3297b027b.zip
Review mesh loading and textures generation
Diffstat (limited to 'examples/models/models_cubicmap.c')
-rw-r--r--examples/models/models_cubicmap.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c
index 177cf890..268d480a 100644
--- a/examples/models/models_cubicmap.c
+++ b/examples/models/models_cubicmap.c
@@ -27,7 +27,7 @@ int main()
Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)
Mesh mesh = GenMeshCubicmap(image, (Vector3){ 1.0f, 1.0f, 1.0f });
- Model model = LoadModelFromMesh(mesh, false);
+ Model model = LoadModelFromMesh(mesh);
// NOTE: By default each cube is mapped to one part of texture atlas
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture