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| author | Ray <[email protected]> | 2024-04-20 19:58:14 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2024-04-20 19:58:14 +0200 |
| commit | 68201c10c292ccc9a66bd301fb8cdded34e7c1ce (patch) | |
| tree | 45d39a23474746e30f12285a0b66caee258f4e2f /examples/models/models_cubicmap.c | |
| parent | 41b0c5c4f9dcd80ab1228bee7eac35f9ab9f08e7 (diff) | |
| download | raylib-68201c10c292ccc9a66bd301fb8cdded34e7c1ce.tar.gz raylib-68201c10c292ccc9a66bd301fb8cdded34e7c1ce.zip | |
Update models_cubicmap.c
Diffstat (limited to 'examples/models/models_cubicmap.c')
| -rw-r--r-- | examples/models/models_cubicmap.c | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c index 2cbb7bf3..8e1c1fa1 100644 --- a/examples/models/models_cubicmap.c +++ b/examples/models/models_cubicmap.c @@ -46,6 +46,8 @@ int main(void) Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM + + bool pause = false; // Pause camera orbital rotation (and zoom) SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -55,7 +57,9 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera, CAMERA_ORBITAL); + if (IsKeyPressed(KEY_P)) pause = !pause; + + if (!pause) UpdateCamera(&camera, CAMERA_ORBITAL); //---------------------------------------------------------------------------------- // Draw @@ -72,10 +76,10 @@ int main(void) DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4.0f - 20, 20.0f }, 0.0f, 4.0f, WHITE); DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN); - + DrawText("cubicmap image used to", 658, 90, 10, GRAY); DrawText("generate map 3d model", 658, 104, 10, GRAY); - + DrawFPS(10, 10); EndDrawing(); |
