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authorRay <[email protected]>2019-05-27 00:18:15 +0200
committerRay <[email protected]>2019-05-27 00:18:15 +0200
commit87774a0a21f8d2998b4dc13e989005270476ae92 (patch)
tree4228376c752b1760be44cc8582725ecac522939b /examples/models/models_cubicmap.c
parent241c4c8d14225bdf30c168802d4b16b59d5043e0 (diff)
downloadraylib-87774a0a21f8d2998b4dc13e989005270476ae92.tar.gz
raylib-87774a0a21f8d2998b4dc13e989005270476ae92.zip
Review variables initialization
Diffstat (limited to 'examples/models/models_cubicmap.c')
-rw-r--r--examples/models/models_cubicmap.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c
index f399a56e..f5087845 100644
--- a/examples/models/models_cubicmap.c
+++ b/examples/models/models_cubicmap.c
@@ -21,7 +21,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
// Define the camera to look into our 3d world
- Camera camera = {{ 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
+ Camera camera = { { 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)