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| author | Ray <[email protected]> | 2019-03-29 20:22:50 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-03-29 20:22:50 +0100 |
| commit | be6d237b9ebbe245de4384c17b84e75dab0f4981 (patch) | |
| tree | df451509352e1c197c28dc94e9211468a1124540 /examples/models/models_cubicmap.c | |
| parent | a197f40bb4bd5a644ad54bef756d7f435977df9d (diff) | |
| download | raylib-be6d237b9ebbe245de4384c17b84e75dab0f4981.tar.gz raylib-be6d237b9ebbe245de4384c17b84e75dab0f4981.zip | |
Review models examples
Diffstat (limited to 'examples/models/models_cubicmap.c')
| -rw-r--r-- | examples/models/models_cubicmap.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c index c8d62c46..ac24188e 100644 --- a/examples/models/models_cubicmap.c +++ b/examples/models/models_cubicmap.c @@ -31,7 +31,7 @@ int main() // NOTE: By default each cube is mapped to one part of texture atlas Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture - model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture + model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position |
