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| author | Ray <[email protected]> | 2017-04-04 01:54:49 +0200 |
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| committer | Ray <[email protected]> | 2017-04-04 01:54:49 +0200 |
| commit | dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8 (patch) | |
| tree | 724f11991d301fc8bfd01ccd13321f66d8969329 /examples/models/models_cubicmap.c | |
| parent | 5a230659ef39c6eb3bdb5412ca6e1bfc9eeda98e (diff) | |
| download | raylib-dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8.tar.gz raylib-dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8.zip | |
Reorganize examples folder
Diffstat (limited to 'examples/models/models_cubicmap.c')
| -rw-r--r-- | examples/models/models_cubicmap.c | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c new file mode 100644 index 00000000..0e613029 --- /dev/null +++ b/examples/models/models_cubicmap.c @@ -0,0 +1,85 @@ +/******************************************************************************************* +* +* raylib [models] example - Cubicmap loading and drawing +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing"); + + // Define the camera to look into our 3d world + Camera camera = {{ 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + + Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM) + Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM) + Model map = LoadCubicmap(image); // Load cubicmap model (generate model from image) + + // NOTE: By default each cube is mapped to one part of texture atlas + Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture + map.material.texDiffuse = texture; // Set map diffuse texture + + Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position + + UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM + + SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera); // Update camera + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawModel(map, mapPosition, 1.0f, WHITE); + + End3dMode(); + + DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE); + DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN); + + DrawText("cubicmap image used to", 658, 90, 10, GRAY); + DrawText("generate map 3d model", 658, 104, 10, GRAY); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(cubicmap); // Unload cubicmap texture + UnloadTexture(texture); // Unload map texture + UnloadModel(map); // Unload map model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |
