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authorCrydsch Cube <[email protected]>2023-02-14 17:47:21 +0100
committerGitHub <[email protected]>2023-02-14 17:47:21 +0100
commit73989a49817225f11f547d270598e93745bf7df0 (patch)
treec5ab826343e7b131c1e3733924156add0d445dbc /examples/models/models_first_person_maze.c
parentf1bcabcc3799df741d54593980ac06afe2e0f081 (diff)
downloadraylib-73989a49817225f11f547d270598e93745bf7df0.tar.gz
raylib-73989a49817225f11f547d270598e93745bf7df0.zip
WIP rcamera redesign vector (#2563)
* core functionality CAMERA_FREE * fix example * add remaining camera modes * add view bobbing * view bobbing * catch curser in SetCameraMode * adjust examples * fix compilation on linux * fix example text_draw_3d * actually fix text_draw_3d * Updated camera API * Improve Vector3RotateByAxisAngle() function * remove camera.mode dependency from low-level functions * remove camera.mode from struct * fixes after rebase * adjust examples for new UpdateCamera function * adjust example models_loading_m3d --------- Co-authored-by: Ray <[email protected]>
Diffstat (limited to 'examples/models/models_first_person_maze.c')
-rw-r--r--examples/models/models_first_person_maze.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/examples/models/models_first_person_maze.c b/examples/models/models_first_person_maze.c
index b5e35b58..3f6a935c 100644
--- a/examples/models/models_first_person_maze.c
+++ b/examples/models/models_first_person_maze.c
@@ -45,8 +45,7 @@ int main(void)
Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
- SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set camera mode
-
+ DisableCursor(); // Catch cursor
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -57,7 +56,7 @@ int main(void)
//----------------------------------------------------------------------------------
Vector3 oldCamPos = camera.position; // Store old camera position
- UpdateCamera(&camera);
+ UpdateCamera(&camera, CAMERA_FIRST_PERSON);
// Check player collision (we simplify to 2D collision detection)
Vector2 playerPos = { camera.position.x, camera.position.z };