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| author | Crydsch Cube <[email protected]> | 2023-02-14 17:47:21 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-02-14 17:47:21 +0100 |
| commit | 73989a49817225f11f547d270598e93745bf7df0 (patch) | |
| tree | c5ab826343e7b131c1e3733924156add0d445dbc /examples/models/models_first_person_maze.c | |
| parent | f1bcabcc3799df741d54593980ac06afe2e0f081 (diff) | |
| download | raylib-73989a49817225f11f547d270598e93745bf7df0.tar.gz raylib-73989a49817225f11f547d270598e93745bf7df0.zip | |
WIP rcamera redesign vector (#2563)
* core functionality CAMERA_FREE
* fix example
* add remaining camera modes
* add view bobbing
* view bobbing
* catch curser in SetCameraMode
* adjust examples
* fix compilation on linux
* fix example text_draw_3d
* actually fix text_draw_3d
* Updated camera API
* Improve Vector3RotateByAxisAngle() function
* remove camera.mode dependency from low-level functions
* remove camera.mode from struct
* fixes after rebase
* adjust examples for new UpdateCamera function
* adjust example models_loading_m3d
---------
Co-authored-by: Ray <[email protected]>
Diffstat (limited to 'examples/models/models_first_person_maze.c')
| -rw-r--r-- | examples/models/models_first_person_maze.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/examples/models/models_first_person_maze.c b/examples/models/models_first_person_maze.c index b5e35b58..3f6a935c 100644 --- a/examples/models/models_first_person_maze.c +++ b/examples/models/models_first_person_maze.c @@ -45,8 +45,7 @@ int main(void) Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position - SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set camera mode - + DisableCursor(); // Catch cursor SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -57,7 +56,7 @@ int main(void) //---------------------------------------------------------------------------------- Vector3 oldCamPos = camera.position; // Store old camera position - UpdateCamera(&camera); + UpdateCamera(&camera, CAMERA_FIRST_PERSON); // Check player collision (we simplify to 2D collision detection) Vector2 playerPos = { camera.position.x, camera.position.z }; |
