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| author | Ray <[email protected]> | 2019-05-27 00:18:15 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-27 00:18:15 +0200 |
| commit | 87774a0a21f8d2998b4dc13e989005270476ae92 (patch) | |
| tree | 4228376c752b1760be44cc8582725ecac522939b /examples/models/models_first_person_maze.c | |
| parent | 241c4c8d14225bdf30c168802d4b16b59d5043e0 (diff) | |
| download | raylib-87774a0a21f8d2998b4dc13e989005270476ae92.tar.gz raylib-87774a0a21f8d2998b4dc13e989005270476ae92.zip | |
Review variables initialization
Diffstat (limited to 'examples/models/models_first_person_maze.c')
| -rw-r--r-- | examples/models/models_first_person_maze.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/models_first_person_maze.c b/examples/models/models_first_person_maze.c index 42363747..07c51b9a 100644 --- a/examples/models/models_first_person_maze.c +++ b/examples/models/models_first_person_maze.c @@ -23,7 +23,7 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [models] example - first person maze"); // Define the camera to look into our 3d world - Camera camera = {{ 0.2f, 0.4f, 0.2f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; + Camera camera = { { 0.2f, 0.4f, 0.2f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; Image imMap = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM) Texture2D cubicmap = LoadTextureFromImage(imMap); // Convert image to texture to display (VRAM) |
