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| author | Ray San <[email protected]> | 2018-04-11 10:13:00 +0200 |
|---|---|---|
| committer | Ray San <[email protected]> | 2018-04-11 10:13:00 +0200 |
| commit | 4cc12ef2b32f66f160e4e401e5cd76d1740eaf61 (patch) | |
| tree | f9a43a0d3e69aa430e3a8152bb6b5b9268c3b1be /examples/models/models_geometric_shapes.c | |
| parent | cc3b8645df23ed9aeb9d6efc806ab91170a29a89 (diff) | |
| download | raylib-4cc12ef2b32f66f160e4e401e5cd76d1740eaf61.tar.gz raylib-4cc12ef2b32f66f160e4e401e5cd76d1740eaf61.zip | |
Review camera definition on examples
Diffstat (limited to 'examples/models/models_geometric_shapes.c')
| -rw-r--r-- | examples/models/models_geometric_shapes.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/examples/models/models_geometric_shapes.c b/examples/models/models_geometric_shapes.c index a13a1f3b..7a1e7e48 100644 --- a/examples/models/models_geometric_shapes.c +++ b/examples/models/models_geometric_shapes.c @@ -21,7 +21,12 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes"); // Define the camera to look into our 3d world - Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + Camera camera = { 0 }; + camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; + camera.fovy = 45.0f; + camera.type = CAMERA_PERSPECTIVE; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- |
