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authorRay <[email protected]>2019-11-25 11:26:26 +0100
committerRay <[email protected]>2019-11-25 11:26:26 +0100
commit5ad65d9291c446eb4c7c54ff17c2bf11cdf6a118 (patch)
tree7c42fb7afe80e13534a0ea5c04c373bf9f0a58e5 /examples/models/models_heightmap.c
parent776304e8e8deb79edb74d145111025eb66e03906 (diff)
downloadraylib-5ad65d9291c446eb4c7c54ff17c2bf11cdf6a118.tar.gz
raylib-5ad65d9291c446eb4c7c54ff17c2bf11cdf6a118.zip
Minor format tweaks
Diffstat (limited to 'examples/models/models_heightmap.c')
-rw-r--r--examples/models/models_heightmap.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/models_heightmap.c b/examples/models/models_heightmap.c
index a2c2e310..bf7b0e0a 100644
--- a/examples/models/models_heightmap.c
+++ b/examples/models/models_heightmap.c
@@ -21,7 +21,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
// Define our custom camera to look into our 3d world
- Camera camera = { { 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
+ Camera camera = { { 18.0f, 18.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)