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| author | DarkElvenAngel <[email protected]> | 2019-06-10 16:12:06 -0400 |
|---|---|---|
| committer | GitHub <[email protected]> | 2019-06-10 16:12:06 -0400 |
| commit | d7f4be071579e6f00974c0940f021272f22fbc54 (patch) | |
| tree | 6ee389e6617c494d272e9bc82415fbc3618e7a28 /examples/models/models_heightmap.c | |
| parent | 8a21830b77eaa76ffe0c31df5f96aecd6bd2eecc (diff) | |
| parent | baf7d7d19ad8d6bfbfc201169e4ed4f49a9576a6 (diff) | |
| download | raylib-d7f4be071579e6f00974c0940f021272f22fbc54.tar.gz raylib-d7f4be071579e6f00974c0940f021272f22fbc54.zip | |
Merge pull request #1 from raysan5/master
Update
Diffstat (limited to 'examples/models/models_heightmap.c')
| -rw-r--r-- | examples/models/models_heightmap.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/models/models_heightmap.c b/examples/models/models_heightmap.c index d131b127..a2c2e310 100644 --- a/examples/models/models_heightmap.c +++ b/examples/models/models_heightmap.c @@ -11,29 +11,29 @@ #include "raylib.h" -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing"); // Define our custom camera to look into our 3d world - Camera camera = {{ 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; + Camera camera = { { 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM) - + Mesh mesh = GenMeshHeightmap(image, (Vector3){ 16, 8, 16 }); // Generate heightmap mesh (RAM and VRAM) Model model = LoadModelFromMesh(mesh); // Load model from generated mesh - model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture + model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Define model position UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM - + SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode SetTargetFPS(60); // Set our game to run at 60 frames-per-second @@ -60,7 +60,7 @@ int main() DrawGrid(20, 1.0f); EndMode3D(); - + DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE); DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN); |
