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authorAsdqwe <[email protected]>2023-08-27 16:14:20 -0300
committerGitHub <[email protected]>2023-08-27 21:14:20 +0200
commit9393500bff8731c744f0693c7f6bc9db6c612b57 (patch)
tree510ae59b6022c405604a032bbf1cb05db0e33b5d /examples/models/models_loading_gltf.c
parent76adf883fd7462e9a61aa6f6448a32099f8f29b0 (diff)
downloadraylib-9393500bff8731c744f0693c7f6bc9db6c612b57.tar.gz
raylib-9393500bff8731c744f0693c7f6bc9db6c612b57.zip
Fix example/models/models_loading_gltf.c controls (#3268)
Diffstat (limited to 'examples/models/models_loading_gltf.c')
-rw-r--r--examples/models/models_loading_gltf.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/examples/models/models_loading_gltf.c b/examples/models/models_loading_gltf.c
index d5ebff23..28847316 100644
--- a/examples/models/models_loading_gltf.c
+++ b/examples/models/models_loading_gltf.c
@@ -4,9 +4,9 @@
*
* LIMITATIONS:
* - Only supports 1 armature per file, and skips loading it if there are multiple armatures
-* - Only supports linear interpolation (default method in Blender when checked
+* - Only supports linear interpolation (default method in Blender when checked
* "Always Sample Animations" when exporting a GLTF file)
-* - Only supports translation/rotation/scale animation channel.path,
+* - Only supports translation/rotation/scale animation channel.path,
* weights not considered (i.e. morph targets)
*
* Example originally created with raylib 3.7, last time updated with raylib 4.2
@@ -42,7 +42,7 @@ int main(void)
// Load gltf model
Model model = LoadModel("resources/models/gltf/robot.glb");
-
+
// Load gltf model animations
unsigned int animsCount = 0;
unsigned int animIndex = 0;
@@ -63,9 +63,9 @@ int main(void)
//----------------------------------------------------------------------------------
UpdateCamera(&camera, CAMERA_THIRD_PERSON);
// Select current animation
- if (IsKeyPressed(KEY_UP)) animIndex = (animIndex + 1)%animsCount;
- else if (IsKeyPressed(KEY_DOWN)) animIndex = (animIndex + animsCount - 1)%animsCount;
-
+ if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) animIndex = (animIndex + 1)%animsCount;
+ else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) animIndex = (animIndex + animsCount - 1)%animsCount;
+
// Update model animation
ModelAnimation anim = modelAnimations[animIndex];
animCurrentFrame = (animCurrentFrame + 1)%anim.frameCount;
@@ -85,7 +85,7 @@ int main(void)
EndMode3D();
- DrawText("Use the UP/DOWN arrow keys to switch animation", 10, 10, 20, GRAY);
+ DrawText("Use the LEFT/RIGHT mouse buttons to switch animation", 10, 10, 20, GRAY);
DrawText(TextFormat("Animation: %s", anim.name), 10, GetScreenHeight() - 20, 10, DARKGRAY);
EndDrawing();