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| author | Ray <[email protected]> | 2023-02-14 20:00:51 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-02-14 20:00:51 +0100 |
| commit | ea590c44a967075b3f6b420fa76e6387075ecf1d (patch) | |
| tree | b456de45fef83507415dcc309c05e64cb9232946 /examples/models/models_loading_m3d.c | |
| parent | 73989a49817225f11f547d270598e93745bf7df0 (diff) | |
| download | raylib-ea590c44a967075b3f6b420fa76e6387075ecf1d.tar.gz raylib-ea590c44a967075b3f6b420fa76e6387075ecf1d.zip | |
REVIEWED: Camera redesign PR
Diffstat (limited to 'examples/models/models_loading_m3d.c')
| -rw-r--r-- | examples/models/models_loading_m3d.c | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/examples/models/models_loading_m3d.c b/examples/models/models_loading_m3d.c index c1a4af07..42d3416d 100644 --- a/examples/models/models_loading_m3d.c +++ b/examples/models/models_loading_m3d.c @@ -33,11 +33,12 @@ int main(void) // Define the camera to look into our 3d world Camera camera = { 0 }; - camera.position = (Vector3){ 1.5f, 1.5f, 1.5f }; // Camera position + camera.position = (Vector3){ 1.5f, 1.5f, 1.5f }; // Camera position camera.target = (Vector3){ 0.0f, 0.4f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y - camera.projection = CAMERA_PERSPECTIVE; // Camera mode type + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type + Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position char modelFileName[128] = "resources/models/m3d/CesiumMan.m3d"; @@ -53,12 +54,13 @@ int main(void) int animFrameCounter = 0, animId = 0; ModelAnimation *anims = LoadModelAnimations(modelFileName, &animsCount); // Load skeletal animation data - DisableCursor(); // Catch cursor - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + DisableCursor(); // Limit cursor to relative movement inside the window + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- |
