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| author | Ray San <[email protected]> | 2018-04-11 10:13:00 +0200 |
|---|---|---|
| committer | Ray San <[email protected]> | 2018-04-11 10:13:00 +0200 |
| commit | 4cc12ef2b32f66f160e4e401e5cd76d1740eaf61 (patch) | |
| tree | f9a43a0d3e69aa430e3a8152bb6b5b9268c3b1be /examples/models/models_mesh_generation.c | |
| parent | cc3b8645df23ed9aeb9d6efc806ab91170a29a89 (diff) | |
| download | raylib-4cc12ef2b32f66f160e4e401e5cd76d1740eaf61.tar.gz raylib-4cc12ef2b32f66f160e4e401e5cd76d1740eaf61.zip | |
Review camera definition on examples
Diffstat (limited to 'examples/models/models_mesh_generation.c')
| -rw-r--r-- | examples/models/models_mesh_generation.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/models_mesh_generation.c b/examples/models/models_mesh_generation.c index 72222156..d9c28ac2 100644 --- a/examples/models/models_mesh_generation.c +++ b/examples/models/models_mesh_generation.c @@ -41,7 +41,7 @@ int main() for (int i = 0; i < NUM_MODELS; i++) models[i].material.maps[MAP_DIFFUSE].texture = texture; // Define the camera to look into our 3d world - Camera camera = {{ 5.0f, 5.0f, 5.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + Camera camera = {{ 5.0f, 5.0f, 5.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; // Model drawing position Vector3 position = { 0.0f, 0.0f, 0.0f }; |
