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authorraysan5 <[email protected]>2021-10-12 21:01:49 +0200
committerraysan5 <[email protected]>2021-10-12 21:01:49 +0200
commitf1659d78d3ed1639d5a9ee2d5bd530fce0a9ff1b (patch)
tree20953a63c6803767d11629e43d9d9dbb66106f0b /examples/models/models_mesh_picking.c
parent007e840be1572293b6c416f26e9fead42305d71b (diff)
downloadraylib-f1659d78d3ed1639d5a9ee2d5bd530fce0a9ff1b.tar.gz
raylib-f1659d78d3ed1639d5a9ee2d5bd530fce0a9ff1b.zip
Reviewed models examples paths
Diffstat (limited to 'examples/models/models_mesh_picking.c')
-rw-r--r--examples/models/models_mesh_picking.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c
index 0ac70907..f48683e4 100644
--- a/examples/models/models_mesh_picking.c
+++ b/examples/models/models_mesh_picking.c
@@ -31,16 +31,16 @@ int main(void)
camera.target = (Vector3){ 0.0f, 8.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
- camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
+ camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
Ray ray = { 0 }; // Picking ray
- Model tower = LoadModel("resources/models/turret.obj"); // Load OBJ model
- Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load model texture
- tower.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set model diffuse texture
+ Model tower = LoadModel("resources/models/obj/turret.obj"); // Load OBJ model
+ Texture2D texture = LoadTexture("resources/models/obj/turret_diffuse.png"); // Load model texture
+ tower.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set model diffuse texture
- Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position
- BoundingBox towerBBox = GetMeshBoundingBox(tower.meshes[0]); // Get mesh bounding box
+ Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position
+ BoundingBox towerBBox = GetMeshBoundingBox(tower.meshes[0]); // Get mesh bounding box
// Ground quad
Vector3 g0 = (Vector3){ -50.0f, 0.0f, -50.0f };