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| author | Ray <[email protected]> | 2018-05-11 18:14:51 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2018-05-11 18:14:51 +0200 |
| commit | 245704df723343fd274f77589164c6e9984aef8b (patch) | |
| tree | 658186f23b7684ed46908db3f3ddf22f0fc83f5b /examples/models/models_mesh_picking.c | |
| parent | 07901711250dff5eceac27f0a4e802833fe24b6f (diff) | |
| download | raylib-245704df723343fd274f77589164c6e9984aef8b.tar.gz raylib-245704df723343fd274f77589164c6e9984aef8b.zip | |
Reviewed examples
Diffstat (limited to 'examples/models/models_mesh_picking.c')
| -rw-r--r-- | examples/models/models_mesh_picking.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c index 17b8812d..56b9397a 100644 --- a/examples/models/models_mesh_picking.c +++ b/examples/models/models_mesh_picking.c @@ -30,6 +30,7 @@ int main() camera.target = (Vector3){ 0.0f, 2.3f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.type = CAMERA_PERSPECTIVE; // Camera mode type Ray ray; // Picking ray |
