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| author | Crydsch Cube <[email protected]> | 2023-02-14 17:47:21 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-02-14 17:47:21 +0100 |
| commit | 73989a49817225f11f547d270598e93745bf7df0 (patch) | |
| tree | c5ab826343e7b131c1e3733924156add0d445dbc /examples/models/models_mesh_picking.c | |
| parent | f1bcabcc3799df741d54593980ac06afe2e0f081 (diff) | |
| download | raylib-73989a49817225f11f547d270598e93745bf7df0.tar.gz raylib-73989a49817225f11f547d270598e93745bf7df0.zip | |
WIP rcamera redesign vector (#2563)
* core functionality CAMERA_FREE
* fix example
* add remaining camera modes
* add view bobbing
* view bobbing
* catch curser in SetCameraMode
* adjust examples
* fix compilation on linux
* fix example text_draw_3d
* actually fix text_draw_3d
* Updated camera API
* Improve Vector3RotateByAxisAngle() function
* remove camera.mode dependency from low-level functions
* remove camera.mode from struct
* fixes after rebase
* adjust examples for new UpdateCamera function
* adjust example models_loading_m3d
---------
Co-authored-by: Ray <[email protected]>
Diffstat (limited to 'examples/models/models_mesh_picking.c')
| -rw-r--r-- | examples/models/models_mesh_picking.c | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c index 52f9974d..1118168c 100644 --- a/examples/models/models_mesh_picking.c +++ b/examples/models/models_mesh_picking.c @@ -64,8 +64,7 @@ int main(void) Vector3 sp = (Vector3){ -30.0f, 5.0f, 5.0f }; float sr = 4.0f; - SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode - + EnableCursor(); // Disable camera controls SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -73,7 +72,14 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); + if (IsCursorHidden()) UpdateCamera(&camera, CAMERA_FIRST_PERSON); // Update camera + + // Toggle camera controls + if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) + { + if (IsCursorHidden()) EnableCursor(); + else DisableCursor(); + } // Display information about closest hit RayCollision collision = { 0 }; @@ -219,7 +225,7 @@ int main(void) DrawText(TextFormat("Barycenter: %3.2f %3.2f %3.2f", bary.x, bary.y, bary.z), 10, ypos + 45, 10, BLACK); } - DrawText("Use Mouse to Move Camera", 10, 430, 10, GRAY); + DrawText("Right click mouse to toggle camera controls", 10, 430, 10, GRAY); DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY); |
