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authorRay <[email protected]>2018-06-21 16:48:54 +0200
committerRay <[email protected]>2018-06-21 16:48:54 +0200
commit1630597f08590fd76f13440e9a3792e758b4c7d1 (patch)
tree2b4394f23adc4f0fe7ba8368a4a13d1679b4982e /examples/models/models_obj_loading.c
parent1ff8947864f1954244feb315f930f31026bb0581 (diff)
downloadraylib-1630597f08590fd76f13440e9a3792e758b4c7d1.tar.gz
raylib-1630597f08590fd76f13440e9a3792e758b4c7d1.zip
Review OBJ loading example
Replaced old dwarf model
Diffstat (limited to 'examples/models/models_obj_loading.c')
-rw-r--r--examples/models/models_obj_loading.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/models/models_obj_loading.c b/examples/models/models_obj_loading.c
index 45eb3e98..de2dc176 100644
--- a/examples/models/models_obj_loading.c
+++ b/examples/models/models_obj_loading.c
@@ -22,14 +22,14 @@ int main()
// Define the camera to look into our 3d world
Camera camera = { 0 };
- camera.position = (Vector3){ 3.0f, 3.0f, 3.0f }; // Camera position
- camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; // Camera looking at point
+ camera.position = (Vector3){ 8.0f, 8.0f, 8.0f }; // Camera position
+ camera.target = (Vector3){ 0.0f, 2.5f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
- Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
- Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
+ Model dwarf = LoadModel("resources/medieval/castle.obj"); // Load OBJ model
+ Texture2D texture = LoadTexture("resources/medieval/castle_diffuse.png"); // Load model texture
dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
@@ -52,7 +52,7 @@ int main()
BeginMode3D(camera);
- DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
+ DrawModel(dwarf, position, 0.2f, WHITE); // Draw 3d model with texture
DrawGrid(10, 1.0f); // Draw a grid
@@ -60,7 +60,7 @@ int main()
EndMode3D();
- DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
+ DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
DrawFPS(10, 10);