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authorvictorfisac <[email protected]>2017-08-27 12:48:51 +0200
committervictorfisac <[email protected]>2017-08-27 12:48:51 +0200
commit353912b2153b848b270ac15ba97a156b7d336d84 (patch)
tree63fdca2144cd13f6a537e76d6a3f8712ae106ead /examples/models/models_obj_loading.c
parenteb7b5e59bbaec0f556c4fde21cd0bf20819a8108 (diff)
parentc074783861994fb9f3bcc618b776a41dc57b50d0 (diff)
downloadraylib-353912b2153b848b270ac15ba97a156b7d336d84.tar.gz
raylib-353912b2153b848b270ac15ba97a156b7d336d84.zip
Merge branch 'master' of https://github.com/raysan5/raylib
Diffstat (limited to 'examples/models/models_obj_loading.c')
-rw-r--r--examples/models/models_obj_loading.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/models_obj_loading.c b/examples/models/models_obj_loading.c
index 50d42d2e..70f92168 100644
--- a/examples/models/models_obj_loading.c
+++ b/examples/models/models_obj_loading.c
@@ -25,7 +25,7 @@ int main()
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
- dwarf.material.texDiffuse = texture; // Set dwarf model diffuse texture
+ dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
SetTargetFPS(60); // Set our game to run at 60 frames-per-second