diff options
| author | peppemas <[email protected]> | 2020-06-20 17:55:56 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2020-06-20 17:55:56 +0200 |
| commit | 0e26d514b87e641277293964291fb98dfa0f4ace (patch) | |
| tree | 0f78a39f3a0b82608bf5e392314ad8196bbfde4e /examples/models/models_skybox.c | |
| parent | c833644a0e1d7031bad9c925994598d97970c0c4 (diff) | |
| download | raylib-0e26d514b87e641277293964291fb98dfa0f4ace.tar.gz raylib-0e26d514b87e641277293964291fb98dfa0f4ace.zip | |
Fix bug #1270 (#1282)
* Fix bug #1270
Added an argument to the shader in order to flip the texture
* Fix Bug #1270
* Fix bug #1270
Diffstat (limited to 'examples/models/models_skybox.c')
| -rw-r--r-- | examples/models/models_skybox.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c index c2849032..8d271cc0 100644 --- a/examples/models/models_skybox.c +++ b/examples/models/models_skybox.c @@ -35,6 +35,7 @@ int main(void) skybox.materials[0].shader = LoadShader("resources/shaders/glsl100/skybox.vs", "resources/shaders/glsl100/skybox.fs"); #endif SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "environmentMap"), (int[1]){ MAP_CUBEMAP }, UNIFORM_INT); + SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "vflipped"), (int[1]){ 1 }, UNIFORM_INT); // Load cubemap shader and setup required shader locations #if defined(PLATFORM_DESKTOP) |
