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| author | Ray <[email protected]> | 2018-06-21 16:48:20 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2018-06-21 16:48:20 +0200 |
| commit | 1ff8947864f1954244feb315f930f31026bb0581 (patch) | |
| tree | f994dc0dd2fb090213d052d9d9fcf3ae5cda2866 /examples/models/models_skybox.c | |
| parent | c3b948b1b270b44cdbfc035e97c31a96c963a5bd (diff) | |
| download | raylib-1ff8947864f1954244feb315f930f31026bb0581.tar.gz raylib-1ff8947864f1954244feb315f930f31026bb0581.zip | |
Reviewed skybox example
Diffstat (limited to 'examples/models/models_skybox.c')
| -rw-r--r-- | examples/models/models_skybox.c | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c index bc2617ae..6f6002b8 100644 --- a/examples/models/models_skybox.c +++ b/examples/models/models_skybox.c @@ -36,10 +36,15 @@ int main() Shader shdrCubemap = LoadShader("resources/shaders/cubemap.vs", "resources/shaders/cubemap.fs"); SetShaderValuei(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1]){ 0 }, 1); + // Load HDR panorama (sphere) texture Texture2D texHDR = LoadTexture("resources/dresden_square.hdr"); + + // Generate cubemap (texture with 6 quads-cube-mapping) from panorama HDR texture + // NOTE: New texture is generated rendering to texture, shader computes the sphre->cube coordinates mapping skybox.material.maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, texHDR, 512); - UnloadShader(shdrCubemap); // Cubemap generation shader not required any more + UnloadTexture(texHDR); // Texture not required anymore, cubemap already generated + UnloadShader(shdrCubemap); // Unload cubemap generation shader, not required anymore SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode @@ -76,7 +81,7 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - UnloadModel(skybox); // Unload skybox model + UnloadModel(skybox); // Unload skybox model (and textures) CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
