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authorKotzaBoss <[email protected]>2024-04-23 14:24:37 +0200
committerGitHub <[email protected]>2024-04-23 14:24:37 +0200
commit4b0e25d3af79ce4c5cd94e8279473764d969cca3 (patch)
treedc577f402c9f8bd04f201d47243ea6794cf2dd71 /examples/models/models_skybox.c
parentd80febde7de940d74a37a47729a15ad29b40cafb (diff)
downloadraylib-4b0e25d3af79ce4c5cd94e8279473764d969cca3.tar.gz
raylib-4b0e25d3af79ce4c5cd94e8279473764d969cca3.zip
Add rlCullDistance variables/getters and rlSetClipPlanes function (#3912)
The `RL_CULL_DISTANCE_` definition remains as the initial value of the variables. Basic usage can be: ```c #include <raylib.h> #include <rlgl.h> rlSetClipPlanes(RL_CULL_DISTANCE_NEAR, MY_CULL_DISTANCE_FAR); if (must_reset_clip_planes) rlSetClipPlanes(RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); ```
Diffstat (limited to 'examples/models/models_skybox.c')
-rw-r--r--examples/models/models_skybox.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c
index 1b8aad9a..e0e08f3a 100644
--- a/examples/models/models_skybox.c
+++ b/examples/models/models_skybox.c
@@ -208,7 +208,7 @@ static TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int s
rlEnableShader(shader.id);
// Define projection matrix and send it to shader
- Matrix matFboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
+ Matrix matFboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, rlGetCullDistanceNear(), rlGetCullDistanceFar());
rlSetUniformMatrix(shader.locs[SHADER_LOC_MATRIX_PROJECTION], matFboProjection);
// Define view matrix for every side of the cubemap