summaryrefslogtreecommitdiffhomepage
path: root/examples/models/models_skybox.c
diff options
context:
space:
mode:
authorRay <[email protected]>2019-01-10 16:57:15 +0100
committerGitHub <[email protected]>2019-01-10 16:57:15 +0100
commit56173d7cf457413fd56e26967becc7c5054aa2cf (patch)
treef1428e583f4ed5ee8c7060c47da55e8ce0194882 /examples/models/models_skybox.c
parent6056a2a5cf2aa939a10e807e452ed43d4b67f1ce (diff)
parent93471b0a7c75fc675f27fc74dfda281eb8310a7a (diff)
downloadraylib-56173d7cf457413fd56e26967becc7c5054aa2cf.tar.gz
raylib-56173d7cf457413fd56e26967becc7c5054aa2cf.zip
Merge branch 'master' into window-visibility
Diffstat (limited to 'examples/models/models_skybox.c')
-rw-r--r--examples/models/models_skybox.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c
index 6f6002b8..c7f76ecf 100644
--- a/examples/models/models_skybox.c
+++ b/examples/models/models_skybox.c
@@ -21,7 +21,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing");
// Define the camera to look into our 3d world
- Camera camera = {{ 1.0f, 1.0f, 1.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
+ Camera camera = {{ 1.0f, 1.0f, 1.0f }, { 4.0f, 1.0f, 4.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
// Load skybox model
Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f);
@@ -30,11 +30,11 @@ int main()
// Load skybox shader and set required locations
// NOTE: Some locations are automatically set at shader loading
skybox.material.shader = LoadShader("resources/shaders/skybox.vs", "resources/shaders/skybox.fs");
- SetShaderValuei(skybox.material.shader, GetShaderLocation(skybox.material.shader, "environmentMap"), (int[1]){ MAP_CUBEMAP }, 1);
+ SetShaderValue(skybox.material.shader, GetShaderLocation(skybox.material.shader, "environmentMap"), (int[1]){ MAP_CUBEMAP }, UNIFORM_INT);
// Load cubemap shader and setup required shader locations
Shader shdrCubemap = LoadShader("resources/shaders/cubemap.vs", "resources/shaders/cubemap.fs");
- SetShaderValuei(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1]){ 0 }, 1);
+ SetShaderValue(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1]){ 0 }, UNIFORM_INT);
// Load HDR panorama (sphere) texture
Texture2D texHDR = LoadTexture("resources/dresden_square.hdr");