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authorraysan5 <[email protected]>2018-12-25 15:19:25 +0100
committerraysan5 <[email protected]>2018-12-25 15:19:25 +0100
commit7b8965eb38adcbc325533acc831e3331c3efba9c (patch)
treece24594cd5cd5f50fc7ff7144c0c001c1d9effb1 /examples/models/models_skybox.c
parent35a6e9a07476c06e239b2cf1879bdb97fdc04b09 (diff)
downloadraylib-7b8965eb38adcbc325533acc831e3331c3efba9c.tar.gz
raylib-7b8965eb38adcbc325533acc831e3331c3efba9c.zip
Support float texture data on OpenGL ES 2.0
Diffstat (limited to 'examples/models/models_skybox.c')
-rw-r--r--examples/models/models_skybox.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c
index 6f6002b8..a6b233e3 100644
--- a/examples/models/models_skybox.c
+++ b/examples/models/models_skybox.c
@@ -21,7 +21,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing");
// Define the camera to look into our 3d world
- Camera camera = {{ 1.0f, 1.0f, 1.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
+ Camera camera = {{ 1.0f, 1.0f, 1.0f }, { 4.0f, 1.0f, 4.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
// Load skybox model
Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f);