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| author | raysan5 <[email protected]> | 2020-09-19 20:42:19 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-09-19 20:42:19 +0200 |
| commit | 8d41683917acf1bc3551dc422a780db2374c6f9a (patch) | |
| tree | 3f7ee89750787e9d398fbff4933e1d28b76ddefa /examples/models/models_skybox.c | |
| parent | 789c5fbdf92df93ade774c2d3132e5ae2a207713 (diff) | |
| download | raylib-8d41683917acf1bc3551dc422a780db2374c6f9a.tar.gz raylib-8d41683917acf1bc3551dc422a780db2374c6f9a.zip | |
REVIEWED: models_skybox example
Now supports dynamic panoramic view, just drag and drop
Diffstat (limited to 'examples/models/models_skybox.c')
| -rw-r--r-- | examples/models/models_skybox.c | 41 |
1 files changed, 32 insertions, 9 deletions
diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c index 8d271cc0..054ea771 100644 --- a/examples/models/models_skybox.c +++ b/examples/models/models_skybox.c @@ -2,10 +2,10 @@ * * raylib [models] example - Skybox loading and drawing * -* This example has been created using raylib 1.8 (www.raylib.com) +* This example has been created using raylib 3.1 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2017 Ramon Santamaria (@raysan5) +* Copyright (c) 2017-2020 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -46,14 +46,15 @@ int main(void) SetShaderValue(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1]){ 0 }, UNIFORM_INT); // Load HDR panorama (sphere) texture - Texture2D texHDR = LoadTexture("resources/dresden_square.hdr"); + char panoFileName[256] = { 0 }; + TextCopy(panoFileName, "resources/dresden_square_2k.hdr"); + Texture2D panorama = LoadTexture(panoFileName); // Generate cubemap (texture with 6 quads-cube-mapping) from panorama HDR texture // NOTE: New texture is generated rendering to texture, shader computes the sphre->cube coordinates mapping - skybox.materials[0].maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, texHDR, 512); + skybox.materials[0].maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024); - UnloadTexture(texHDR); // Texture not required anymore, cubemap already generated - UnloadShader(shdrCubemap); // Unload cubemap generation shader, not required anymore + UnloadTexture(panorama); // Texture not required anymore, cubemap already generated SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode @@ -66,6 +67,30 @@ int main(void) // Update //---------------------------------------------------------------------------------- UpdateCamera(&camera); // Update camera + + // Load new cubemap texture on drag&drop + if (IsFileDropped()) + { + int count = 0; + char **droppedFiles = GetDroppedFiles(&count); + + if (count == 1) // Only support one file dropped + { + if (IsFileExtension(droppedFiles[0], ".png;.jpg;.hdr;.bmp;.tga")) + { + // Unload current cubemap texture and load new one + UnloadTexture(skybox.materials[0].maps[MAP_CUBEMAP].texture); + panorama = LoadTexture(droppedFiles[0]); + TextCopy(panoFileName, droppedFiles[0]); + + // Generate cubemap from panorama texture + skybox.materials[0].maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 512); + UnloadTexture(panorama); + } + } + + ClearDroppedFiles(); // Clear internal buffers + } //---------------------------------------------------------------------------------- // Draw @@ -75,13 +100,11 @@ int main(void) ClearBackground(RAYWHITE); BeginMode3D(camera); - DrawModel(skybox, (Vector3){0, 0, 0}, 1.0f, WHITE); - DrawGrid(10, 1.0f); - EndMode3D(); + DrawText(TextFormat("Panorama image from hdrihaven.com: %s", GetFileName(panoFileName)), 10, GetScreenHeight() - 20, 10, BLACK); DrawFPS(10, 10); EndDrawing(); |
