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authorRay <[email protected]>2017-08-25 01:53:15 +0200
committerGitHub <[email protected]>2017-08-25 01:53:15 +0200
commitc074783861994fb9f3bcc618b776a41dc57b50d0 (patch)
tree63fdca2144cd13f6a537e76d6a3f8712ae106ead /examples/models/models_skybox.c
parent910b4b5d53d9a904070807de5e8a66edadd939e3 (diff)
parent0fc1323c80c2501c36741c05fd771ac1d001d049 (diff)
downloadraylib-c074783861994fb9f3bcc618b776a41dc57b50d0.tar.gz
raylib-c074783861994fb9f3bcc618b776a41dc57b50d0.zip
Merge pull request #346 from raysan5/develop
Integrate Develop branch
Diffstat (limited to 'examples/models/models_skybox.c')
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1 files changed, 85 insertions, 0 deletions
diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c
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+/*******************************************************************************************
+*
+* raylib [models] example - Skybox loading and drawing
+*
+* This example has been created using raylib 1.8 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2017 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing");
+
+ // Define the camera to look into our 3d world
+ Camera camera = {{ 1.0f, 1.0f, 1.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
+
+ // Load skybox model
+ Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f);
+ Model skybox = LoadModelFromMesh(cube);
+
+ // Load skybox shader and set required locations
+ // NOTE: Some locations are automatically set at shader loading
+ skybox.material.shader = LoadShader("resources/shaders/skybox.vs", "resources/shaders/skybox.fs");
+ SetShaderValuei(skybox.material.shader, GetShaderLocation(skybox.material.shader, "environmentMap"), (int[1]){ MAP_CUBEMAP }, 1);
+
+ // Load cubemap shader and setup required shader locations
+ Shader shdrCubemap = LoadShader("resources/shaders/cubemap.vs", "resources/shaders/cubemap.fs");
+ SetShaderValuei(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1]){ 0 }, 1);
+
+ Texture2D texHDR = LoadTexture("resources/pinetree.hdr");
+ skybox.material.maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, texHDR, 512);
+
+ UnloadShader(shdrCubemap); // Cubemap generation shader not required any more
+
+ SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ UpdateCamera(&camera); // Update camera
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ DrawModel(skybox, Vector3Zero(), 1.0f, WHITE);
+
+ DrawGrid(10, 1.0f);
+
+ End3dMode();
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadModel(skybox); // Unload skybox model
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}