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| author | Ray <[email protected]> | 2017-08-25 01:53:15 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-08-25 01:53:15 +0200 |
| commit | c074783861994fb9f3bcc618b776a41dc57b50d0 (patch) | |
| tree | 63fdca2144cd13f6a537e76d6a3f8712ae106ead /examples/models/models_skybox.c | |
| parent | 910b4b5d53d9a904070807de5e8a66edadd939e3 (diff) | |
| parent | 0fc1323c80c2501c36741c05fd771ac1d001d049 (diff) | |
| download | raylib-c074783861994fb9f3bcc618b776a41dc57b50d0.tar.gz raylib-c074783861994fb9f3bcc618b776a41dc57b50d0.zip | |
Merge pull request #346 from raysan5/develop
Integrate Develop branch
Diffstat (limited to 'examples/models/models_skybox.c')
| -rw-r--r-- | examples/models/models_skybox.c | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c new file mode 100644 index 00000000..46297e41 --- /dev/null +++ b/examples/models/models_skybox.c @@ -0,0 +1,85 @@ +/******************************************************************************************* +* +* raylib [models] example - Skybox loading and drawing +* +* This example has been created using raylib 1.8 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2017 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing"); + + // Define the camera to look into our 3d world + Camera camera = {{ 1.0f, 1.0f, 1.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + + // Load skybox model + Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f); + Model skybox = LoadModelFromMesh(cube); + + // Load skybox shader and set required locations + // NOTE: Some locations are automatically set at shader loading + skybox.material.shader = LoadShader("resources/shaders/skybox.vs", "resources/shaders/skybox.fs"); + SetShaderValuei(skybox.material.shader, GetShaderLocation(skybox.material.shader, "environmentMap"), (int[1]){ MAP_CUBEMAP }, 1); + + // Load cubemap shader and setup required shader locations + Shader shdrCubemap = LoadShader("resources/shaders/cubemap.vs", "resources/shaders/cubemap.fs"); + SetShaderValuei(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1]){ 0 }, 1); + + Texture2D texHDR = LoadTexture("resources/pinetree.hdr"); + skybox.material.maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, texHDR, 512); + + UnloadShader(shdrCubemap); // Cubemap generation shader not required any more + + SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera); // Update camera + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawModel(skybox, Vector3Zero(), 1.0f, WHITE); + + DrawGrid(10, 1.0f); + + End3dMode(); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadModel(skybox); // Unload skybox model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |
