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authorRay <[email protected]>2021-04-22 18:55:24 +0200
committerRay <[email protected]>2021-04-22 18:55:24 +0200
commitdcf52c132fb0ca28f37dae9d957155e2541df812 (patch)
treeb6c263e59daba00fc33badd0a45fa6756d5df14c /examples/models/models_skybox.c
parentf92ee46d86b5a0cfb05c10b0c31fb966a4784b44 (diff)
downloadraylib-dcf52c132fb0ca28f37dae9d957155e2541df812.tar.gz
raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.zip
Remove trail spaces
Diffstat (limited to 'examples/models/models_skybox.c')
-rw-r--r--examples/models/models_skybox.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c
index 2060688e..bd57a34d 100644
--- a/examples/models/models_skybox.c
+++ b/examples/models/models_skybox.c
@@ -36,12 +36,12 @@ int main(void)
// Load skybox model
Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f);
Model skybox = LoadModelFromMesh(cube);
-
+
bool useHDR = false;
// Load skybox shader and set required locations
// NOTE: Some locations are automatically set at shader loading
- skybox.materials[0].shader = LoadShader(TextFormat("resources/shaders/glsl%i/skybox.vs", GLSL_VERSION),
+ skybox.materials[0].shader = LoadShader(TextFormat("resources/shaders/glsl%i/skybox.vs", GLSL_VERSION),
TextFormat("resources/shaders/glsl%i/skybox.fs", GLSL_VERSION));
SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "environmentMap"), (int[1]){ MATERIAL_MAP_CUBEMAP }, SHADER_UNIFORM_INT);
@@ -49,7 +49,7 @@ int main(void)
SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "vflipped"), (int[1]){ useHDR ? 1 : 0 }, SHADER_UNIFORM_INT);
// Load cubemap shader and setup required shader locations
- Shader shdrCubemap = LoadShader(TextFormat("resources/shaders/glsl%i/cubemap.vs", GLSL_VERSION),
+ Shader shdrCubemap = LoadShader(TextFormat("resources/shaders/glsl%i/cubemap.vs", GLSL_VERSION),
TextFormat("resources/shaders/glsl%i/cubemap.fs", GLSL_VERSION));
SetShaderValue(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1]){ 0 }, SHADER_UNIFORM_INT);
@@ -89,7 +89,7 @@ int main(void)
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera
-
+
// Load new cubemap texture on drag&drop
if (IsFileDropped())
{
@@ -105,7 +105,7 @@ int main(void)
if (useHDR)
{
Texture2D panorama = LoadTexture(droppedFiles[0]);
-
+
// Generate cubemap from panorama texture
skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
UnloadTexture(panorama);
@@ -132,16 +132,16 @@ int main(void)
ClearBackground(RAYWHITE);
BeginMode3D(camera);
-
+
// We are inside the cube, we need to disable backface culling!
rlDisableBackfaceCulling();
rlDisableDepthMask();
DrawModel(skybox, (Vector3){0, 0, 0}, 1.0f, WHITE);
rlEnableBackfaceCulling();
rlEnableDepthMask();
-
+
DrawGrid(10, 1.0f);
-
+
EndMode3D();
if (useHDR)
@@ -159,7 +159,7 @@ int main(void)
//--------------------------------------------------------------------------------------
UnloadShader(skybox.materials[0].shader);
UnloadTexture(skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture);
-
+
UnloadModel(skybox); // Unload skybox model
CloseWindow(); // Close window and OpenGL context