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authorRay <[email protected]>2024-06-16 11:17:34 +0200
committerRay <[email protected]>2024-06-16 11:17:34 +0200
commitdcf2f6a8e97911c90efce5722bd7f0c7cdc8601e (patch)
treeb511e850ccbbbae325d624ef44bc70be907b7c7e /examples/models/models_waving_cubes.c
parent307c998495a769092a8587c91a3efdb526de909c (diff)
downloadraylib-dcf2f6a8e97911c90efce5722bd7f0c7cdc8601e.tar.gz
raylib-dcf2f6a8e97911c90efce5722bd7f0c7cdc8601e.zip
Added note about performace #4067
Diffstat (limited to 'examples/models/models_waving_cubes.c')
-rw-r--r--examples/models/models_waving_cubes.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/examples/models/models_waving_cubes.c b/examples/models/models_waving_cubes.c
index 5dc1fc4a..521a4afd 100644
--- a/examples/models/models_waving_cubes.c
+++ b/examples/models/models_waving_cubes.c
@@ -89,6 +89,8 @@ int main()
};
// Pick a color with a hue depending on cube position for the rainbow color effect
+ // NOTE: This function is quite costly to be done per cube and frame,
+ // pre-catching the results into a separate array could improve performance
Color cubeColor = ColorFromHSV((float)(((x + y + z)*18)%360), 0.75f, 0.9f);
// Calculate cube size