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| author | Ray <[email protected]> | 2023-02-14 20:00:51 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-02-14 20:00:51 +0100 |
| commit | ea590c44a967075b3f6b420fa76e6387075ecf1d (patch) | |
| tree | b456de45fef83507415dcc309c05e64cb9232946 /examples/models/models_waving_cubes.c | |
| parent | 73989a49817225f11f547d270598e93745bf7df0 (diff) | |
| download | raylib-ea590c44a967075b3f6b420fa76e6387075ecf1d.tar.gz raylib-ea590c44a967075b3f6b420fa76e6387075ecf1d.zip | |
REVIEWED: Camera redesign PR
Diffstat (limited to 'examples/models/models_waving_cubes.c')
| -rw-r--r-- | examples/models/models_waving_cubes.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/models/models_waving_cubes.c b/examples/models/models_waving_cubes.c index 31ed4ff4..d382c998 100644 --- a/examples/models/models_waving_cubes.c +++ b/examples/models/models_waving_cubes.c @@ -31,11 +31,11 @@ int main() // Initialize the camera Camera3D camera = { 0 }; - camera.position = (Vector3){ 30.0f, 20.0f, 30.0f }; - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; - camera.fovy = 70.0f; - camera.projection = CAMERA_PERSPECTIVE; + camera.position = (Vector3){ 30.0f, 20.0f, 30.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 70.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type // Specify the amount of blocks in each direction const int numBlocks = 15; |
