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authorDavid Reid <[email protected]>2018-05-21 20:26:28 +1000
committerDavid Reid <[email protected]>2018-05-21 20:26:28 +1000
commit6d8cc250bd086a6bfdf34effad4b9b3cca3e97a7 (patch)
tree95d9092e666ef409dd4cb75a5f836e37acabfdf9 /examples/models/resources
parent3ca5047c8285318c2385c6b52b2e2b5f12905f0d (diff)
parente025e62445913bf1ec9cf075eaaf1dc7374da83c (diff)
downloadraylib-6d8cc250bd086a6bfdf34effad4b9b3cca3e97a7.tar.gz
raylib-6d8cc250bd086a6bfdf34effad4b9b3cca3e97a7.zip
Merge branch 'master' of https://github.com/raysan5/raylib into dr/mini_al
Diffstat (limited to 'examples/models/resources')
-rw-r--r--examples/models/resources/shaders/pbr.vs6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/models/resources/shaders/pbr.vs b/examples/models/resources/shaders/pbr.vs
index 885cb199..8bd3faa1 100644
--- a/examples/models/resources/shaders/pbr.vs
+++ b/examples/models/resources/shaders/pbr.vs
@@ -16,7 +16,7 @@ in vec4 vertexTangent;
// Input uniform values
uniform mat4 mvp;
-uniform mat4 mMatrix;
+uniform mat4 matModel;
// Output vertex attributes (to fragment shader)
out vec3 fragPosition;
@@ -31,10 +31,10 @@ void main()
vec3 vertexBinormal = cross(vertexNormal, vec3(vertexTangent));
// Calculate fragment normal based on normal transformations
- mat3 normalMatrix = transpose(inverse(mat3(mMatrix)));
+ mat3 normalMatrix = transpose(inverse(mat3(matModel)));
// Calculate fragment position based on model transformations
- fragPosition = vec3(mMatrix*vec4(vertexPosition, 1.0f));
+ fragPosition = vec3(matModel*vec4(vertexPosition, 1.0f));
// Send vertex attributes to fragment shader
fragTexCoord = vertexTexCoord;